The Occultarum
The Things In The Void
Magic has always existed in the world. We should've paid more attention to where it came from.Beyond the mortal reality lies an endless void. It is a hollow infinity, a graveyard where all the detritus of the universe comes to rest as faded memories; planets, galaxies and gods alike end their days here. This is where the Occultarum dwells; parasitic spirit-things that gnaw and corrode all things in the void. It is their home and prison, unable to pass beyond the shroud that cloaks the void. So it had been for countless aeons until humanity's striving, grasping and fumbling for power pierced the shroud. Like a drop of blood in the water, hungry predators stirred across the darkness. The Occultarum abandoned the bones of ancient galaxies for this new, enticing light.
Gods and Daemons
In my dream, I saw a vast land with soil that pulsed like meat and clouds sang and howled. Never had I thought that waking to artillery fire could be a mercy.The Occultarum are creatures of another world, unshackled by the laws that govern mankind's cosmos, formed from thoughts, dreams and nightmares. They range in size from town to mountain, with some contracting or expanding as they are observed. Many are akin to a patchwork quilt of different kinds of flesh, bone and less decipherable viscera.
The Moon of Endings is an Occultarum of spherical shape and several miles apart in diameter, though they shrink by half when they turn themselves inside out. One side is covered in obsidian-like rock, while the other is a singular, fractal maw. The Moon of Endings can swallow itself and turn inside out, taking the shape of an eye with tentacles.The corpus of the Occultarum is only half-real, warping and twisting as they move. Past the Shroud, they are invisible to human eyes but their lurking presence has not gone completely unnoticed. Dream-visions and nightmare-quests are not exactly intentional projections by the Occultarum but a consequence of their presence. The most cunning among them have turned dreamers into cultists, but most see humanity as insects... And meals. The mind of the Occultarum does not work like those of humans. Each body has a multitude within it that the creature can fracture and split as the situation demand. A single Occultarum can puppeteer a multitude of sub-divisions of itself. Each shard split apart have their own mind and personality, inevitably consumed back into the whole.
Humanity's piercing of the Shroud have opened the Occultarum to a new sort of hunger: human emotions and souls provide such a colorful banquet compared to the bleak celestial cadavers of the Void. They haunt the Void near the mortal world and feed on anything that slips through the crack. And the cracks grow wider and wider. No longer do human souls go to where they once departed, but are consumed as soon as they leave their dying flesh.
Humanity &
The Occultarum
The Covenant
The Occultarum do not work together, but act more like a pack of starving beasts all scavenging the same corpse. Meetings between them end with either a cannibalistic feast or wounded retreat.The cataclysmic release of energy from such battles cause earthquakes, storms or other disasters in the world of mortals. Until now. The unprecedented feast that humanity has lain out before them have seen some of the Occultarum.. Change. For the first time since, Occultarum have joined together in a Covenant and become like wolves. They have realized that should humanity's light flicker and wink out, the feast will end. This seem more possible then ever as the Great War drags on. What was a luring light in an ocean of darkness has become a bonfire as humanity draws ever-more magic into the world. Occultarum from far into the void are drawn to the light with hunger. Dreamers wake screaming as more and more press against the shroud with jagged claws and ravenous maws.
The Covenant must decide: how far will they go to protect their banquet?
Steampunk, zombies and C'thulu, what more can I ask for? If the Great War's magic is helping the Occultarum get in and cause havoc, wouldn't the combatants do a cease-fire to deal with the problem first? Or do the elites relish the idea of having their souls devoured by Eldritch Gods, like in Doom 2016?
Right now no one* knows about the Occultarum or their soul-eating funtimes. When they do.. All kinds of possible plots! Like Doom 2016 is possible too: sudden, earth-shattering revelation does funny things to people. Others, especially powerful people, just think they're too clever and can turn everything to their advantage, so it's entirely possible some of them think they could weaponize the Occultarum (they are wrong, pretty much). And hey, thanks for reading and commenting! :D (* almost no one)
Creator of Araea, Megacorpolis, and many others.
Ah who doesn't love a bit of eldritch horror? Are there any benevolent Occulatrum? From what you have described they seem to be universally sapient, so do they all get along or do they war against one another? And how likely is it that even being in the proximity of two Occulatrum would be catastrophic to humanity?
The "Covenant" sidebar goes into some of the details about that. Short story, there's not strictly speaking any "benevolent" Occultarum, but there's a group of them who have agreed to stop trying to kill each other and work together: while other Occultarum are more akin to predators and parasites, the Covenant have enough foresight to more view the mortal world like a cattle-farm. So... Not exactly benevolent, but they have a vested interest in humanity's survival. As stated in the sidebar, usually, they do not at *all* get along. Some, of the same "birth", sometimes put up with each other, but the Covenant is unique in their cooperation. Well, it's going to be a localized catastrophy, at least. :D It's sort of like hanging out with Cthulhu on one side and Yog-Sothoth on the other. It's not going to be great, and if they start rampaging, it'll probably lead to some local natural disasters. Though, as always, not so much that a plucky band of heroes can't endure it and do something about it.
Creator of Araea, Megacorpolis, and many others.