Remove these ads. Join the Worldbuilders Guild

Aku

3 Level (0/2700 XP for level-up) Warrior Background Oni (Yokai) Race / Species / Heritage Neutral Good Alignment
Stygian
Level 3
Hit Dice: 3/3
1d10+2 Class 1

STR
18
+4
DEX
8
-1
CON
14
+2
INT
16
+3
WIS
10
+0
CHA
8
-1
36
Hit Points
-1
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30 ft.
Speed (walk/run/fly)
2 / 2
Abnormal Regeneration
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
-1 Dexterity
+2 Constitution
+5 Intelligence
+2 Wisdom
-1 Charisma
saving throws
-1 Acrobatics DEX
+0 Animal Handling WIS
+5 Arcana INT
+6 Athletics STR
-1 Deception CHA
+3 History INT
+0 Insight WIS
-1 Intimidation CHA
+5 Investigation INT
skills
+0 Medicine WIS
+3 Nature INT
+0 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+3 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Katana (Shortsword) +6 STR 1d6+4 Slashing
 Finesse, Light
Attacks

Spell Book

Racial Features
Racial Features

Oni
Ability Scores: +2 Str; +1 Int (Tasha's Stat Swap)

Darkvision: Accustomed to prowling the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Abnormal Regeneration: As a bonus action, you can spend one hit die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total rolled. You can use this trait a number of times equal to your proficiency bonus, restoring uses when you finish a long rest.

Powerful build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit

Talent Features
Talent Features

Level 1 (Warrior)
Weapon Adept: You are proficient with two martial weapons of your choice. In addition any bludgeoning, piercing, and slashing damage that you take from non magical attacks is reduced by 1.

Level 5 (Warrior)
Challenge: You can use your bonus action to challenge a creature within 15 feet of you. If the target can hear you, it has disadvantage on attack rolls it makes against a creature other than you before the end of its next turn.

Once you use this feature, you must finish a short or long rest before you can use it again

Level 9 (Warrior)
Resolve: “A warrior always gets back up”
Your training has left you with an indomitable will. When you fail a saving throw, you can choose to succeed instead.

Once you use this feature, you must finish a long rest before you can use it again

Class Features
Class Features

Level 1 (Stygian)
Soul of Chaos: Starting at first level, your soul melds with the unending chaos, and begins to take a different shape. You are always detected as evil. Additionally, you can sense when a fiend, fey, fomorian, or aberration creature type is within 30 feet of you, but not their exact location.

Bloodwell: At 1st level, you have a well of blood that replenishes when you take a long rest. You can use this blood to restore a total number of hit points equal to your Stygian level x 5.
As an action, or as a reaction immediately after taking damage, you can absorb the blood and restore a number of hit points to yourself up to the maximum remaining in your blood well.

Level 2 (Stygian)
Souleater: Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal necrotic damage to the target, in addition to the weapon's damage. The extra damage is 1d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 4d8. You restore hit points equal to the extra damage dealt.
The damage increases by 1d8 if the target is a celestial or fey, to a maximum of 5d8.

Fighting Style: Starting at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take the same fighting style option more than once, even if you get to choose again. (Two-Weapon Fighting)

Spellcasting: By 2nd level, the other side has bestowed upon you knowledge of the arcane arts to cast spells.

Level 3 (Stygian)
Body of Chaos: At 3rd level, your body attunes more to the other world. You gain resistance to necrotic damage

Chaos Paradigm: At 3rd level, you choose a paradigm that shifts your body and soul, changing you. This archetype you choose grants you features at 3rd level, and again at 7th level. (Abyssos)

Adversity: You become empowered by the suffering you endure in battle. For every 10 hit points you are missing, you gain a +1 bonus to attack and damage rolls, up to a maximum bonus equal to your proficiency bonus.

Sacrifice: As a bonus action you can sacrifice some of your life force and coat your weapon, dealing 5 extra necrotic damage on your weapon attacks until the end of your current turn. When you do so, you expend 10 hit points. This can’t be reduced in any way.
You can use this feature a number of times equal to your proficiency bonus, restoring use when you finish a long rest.


Features & Traits
Equipment
Equipment

Consumables: None

2x - Katana (Reflavored Shortswords cause they arent light ;;)
5x - Javelins
1x - Explorer's Pack
1x - Chainmail
1x - Arcane Focus (Sunglasses)


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 400, Platinum: 0 Money
Stygian Spells
Stygian Spells

Level 1
Identify
Siphon Strike
Hellish Rebuke
Absorb Elements

Spellcasting
Proficiencies
Proficiencies

Armors: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Skills: Investigation (Talent), Athletics (Class), Arcana (Class)
Tools: Brewer's Supplies (Talent)
Saving Throws: Intelligence, Wisdom
Languages: Common, Abyssal


Languages & Proficiencies
Backstory
Backstory

From an Oni clan within the mountains of Uladh, which taught its members to stand their ground under the face adversity, to sacrifice oneself for others, and to have undying resolve, Aku was trained into this mentality at a very young age.

One day during a trade expedition as a guard however, the caravan was ambushed and overpowered by a group of bandits. She had tried her best but was unfortunately brought to the brink of death... somehow though, be it by the blessing of a crow, she had managed to glimpse at the other world...

She can only remembers bit of pieces of what happened afterward, both her blades dyed crimson red, surrounded by the corpses of the bandits, the horrified expressions of her allies...

Brought under the council of her clan, after being discovered to be using fomorian arts, she was thus determined as exiled, regardless of how she had saved her comrades. Now she wanders around Uladh, taking matters into her own bloodied hands.


Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Tangentrine.

Statblock Type

Character Sheet (latest)

Link/Embed