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4 Level (0/6500 XP for level-up) Pyritohedron Background Kenku Race / Species / Heritage Chaotic Neutral Alignment
Fighter
Level 4
Hit Dice: 2/4
1d10+1 Class 1

STR
15
+2
DEX
20
+5
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
11
+0
44
Hit Points
-5
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30 ft
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+5 Dexterity
+3 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+7 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+2 Deception CHA
+0 History INT
+2 Insight WIS
+2 Intimidation CHA
+0 Investigation INT
+2 OKE WIS
skills
+0 Medicine WIS
+0 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Whip +5 DEX 1d4+5 Slashing
 Finesse, Reach
Rapier +5 DEX 1d8+5 Piercing
 Finesse
Light Crossbow +5 DEX 1d8+5 Piercing
 Loading, 2-handed
Stinger +5 DEX 1d8+5 Piercing
 Finesse
The Mad Dragon +5 DEX 2d8+1+5 Piercing
 Martial Ranged, Ammunition (range 15/60), 1 reload, 2 misfire, http://dnd5e.wikidot.com/spell:chaos-bolt
Attacks
Second Wind: you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Action Surge - On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again.

+1 Charisma for winning

Your weapon attacks score a critical hit on a roll of 19 or 20.

Feat Piercer: Reroll one damage dice when you hit (piercing) and one additional damage dice in case of critical hit.

Features & Traits
Chainmail, 20 bolts, Explorer's Pack, 2 AA batteries Amazon brand, make my voice boom (cantrip), tinker tools, 5 health potions, Ring of Feather Falling, 5 bone shark teeth, Grass Hopper Armor, Jaspar (50 Hectocubits)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Read and write Common & Auran

Languages & Proficiencies
No maidens?

Personality Traits


Ideals


Bonds


Flaws
You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects

Stinger: A needle-shaped rapier with the Thrown property (range 20/60). After throwing this weapon, the owner can use an Action to recall it, but their movement speed during that turn is reduced to 0. If the owner attacks with this weapon at a higher elevation than the target, the owner gets Advantage on all attack rolls made with the weapon. If the owner takes the Dash action while holding this weapon, their movement speed is tripled instead of doubled.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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