Spiderman
"With Great Power, Comes Great Responsibility
- 2 Actions per round
- A Unit of One Model
Ability | Rating (Attack) | Rating (Defense) |
---|---|---|
STR | d16 | d16+3 |
DEX | d20 | d20+3 |
CHA | d16 | d16+3 |
INT | d16 | d16+3 |
HP | 10 |
Special Rules
Web Swing
Spider Man can use the LEAP rules when making a MOVE action. Spider Man can LEAP to a wall (and/or a surface).
Spider Climb
Spiderman can climb terrain vertically (or horizontally across a ceiling) without needing to make a DEX roll. He can finsih his MOVE part way up a wall
Web Shooters
Whenever Spider Man makes a SHOOT action, any damage caused by Spider Man is havled (rounding up) but the Defender is SUPRESSED.
Spidersense
When defending, Spiderman adds +3 to the total.
One Use Powers
Webslinger
Make a SHOOT attack at every enemy in your current MOVEMENT ZONE at DEX d12
Lightning Reflexes
Before rolling a DEFENSE ROLL using DEX, Spiderman automatically avoids the incoming attack
WebCatcher
Spiderman catches a incoming projectile/falling/thrown item/person in his movement zone using his webs to prevent all damage and effects to the target. This can happen out of the turn sequence.
Genius Inventor
When making a USE action add +5 to the total
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