Damaged
Damaged
- Damaged objects, including armor, lose 1 point of hardness per rank of damaged status applied.
- Damaged weapons take a 1 point penalty to impact per rank of damaged status applied.
- Damaged activated objects have a baseline 75% chance to fail to activate. This chance decreases by 5% per rank of damaged status applied.
- If an object reaches 0 durability, it gains the broken status. Then broken status removes and replaces the damaged status.
Repair cost tbd..
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