Stabilized
Stabilized
While stabilized, a character is neither dying nor recovering. They neither gain nor lose HP over time, nor do they gain consciousness. If the character is damaged in any way, they will immediately begin dying again, and must make a new check to stabilize. When attempting to move a stabilized character the moving party must make a save (CR 10 + patients hp below 0). A failed save reinjures the patient, dealing 1 point of damage.
A character who has been stabilized will start to heal naturally after 8 uninterrupted hours of rest. Additionally, any source of external healing that brings their total HP above 0 will remove the stabilized condition.
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