Blight Wort

The Curse of Menor’cress.

“Only the most foolhardy would dare venture into the Sea of Spores. Those that come back, are better off dead.”
— Warning given to cavern raiders regarding the Sea of Spores.
      Blight Worts, otherwise known as the Curse of Menor’cress. An abhorrent fungal horror that spreads the malignant corruption of the Sea of Spores. When a blight wort settles and germinates they swell and form into grotesque mushroom that begins to spread spores when they reach maturity, projecting them up into the air from orifices on the bulbous cap of the mushroom. The spores slowly chokes and Terraforms the land, making it suitable for the sea to begin creeping further into new lands. Once a blight wort takes root, they are notoriously difficult to move and have dire consequences for living creatures that breath in their toxic stores.  

Life Cycle

  This is where the true horror of the Blight Worts begin. The Blight wort begins as a invasive parasitical spore that grows and multiplies at an alarming rate after invading the body of any creature unfortunate enough to inhale it. Slowly infiltrating it body, it begins to break down the hosts immune system, spreading through the organs and steadily infecting the mind. Slowly but surely the victim is transformed into a Shamble, a wretched living nightmare, ensuring the host is still alive the whole while the colony of spores uses it to reproduce and rapidly multiply. These tortured humanoid husks; Infected and mutated by the poisonous spores, become a zombified abhorrent form of life, barely recognisable as humanoid anymore. From time to time they stumble out of the depths of the sea. Acting on fragments of their former memories, to find a new, unspoilt place where they will collapse. The fungus will then begin to break down their bodies, using the nutrients to change and grow into a new blight wort. Researchers grimly believe that the infected are still required to be semi-conscious and alive during the whole process, an agonising purgatorial existence within the shell of their own body. Some scholars have even claimed that it has been known for faint murmurs and cried to be heard coming from inside these abominable things. Understandably blight worts and rightly feared and are urged to be destroyed on slight in order to stem the spread of the corruption.    

Stages of inflection

 

Stage 1; Infection.

The blight wort has a rather short incubation period. After the initial first two days of Inhalation, the subject will begin to exhibit flu like symptoms, coughing and spluttering are common. This is where the spores have began to multiply and attach themselves to the lungs, beginning to force their way further into the body. These symptoms are a natural response as the bodies immune system attempts to fight off the invasive parasite.

Stage 2; Fungal Growth.

By this stage the spores would have infiltrated the circulatory system, and began to take hold and spread throughout the body. Outwardly you would notice a change in Behavioural patterns in the victim, eventually resulting in bouts of severe dementia as fungal cells begin to populate and take over cognitive function. The host will begin to actively seek out humidity and temperature that are optimal for the fungus to grow and spread more fervently.

 

Stage 3; Zombification.

At the final stage of the infection the fungus beginning to breakdown and consume the victims organs, replacing them with it’s own colonies. Binding itself to bone, nervous and muscular systems, it begins to enable the maturing Blight wort to begin moving the husk of it’s host. Fungal steams and colonies will begin to erupt and form upon the surface of the skin, as the final stages of zombification take place. The Victim is kept in a semi-lucid state, the blight wort using it’s memories and experiences to function And instinctively act upon.
 

Treatment

  Treatment for the blight of Menor’cress varies depending on what stage the malediction has reached. If the blight has taken root, and the victims mind has become addled, there is little that can be done. A draft of poison or a swift end is the most humane thing that can be done, the body must then be burnt to ensure the corruption is purged. Only during the early stages of the infection can something be done to treat it, and this entirely depends on how early it is caught and identified. There are two scenarios, at it’s earliest onset the fungus can be purged from the lungs and the affliction will be prevented. The second is that it has moved beyond the lungs and the victim will have to rely on a course of tonics throughout their lifetime to slow the progress and prevent the blight spreading further, however this will never truly stop the blight. Eventually the victim will succumb.    
Rielaph 13th of Amsiel 114 TW. - We will finally be venturing out from the bastion, the wardens have attempted to dissuade each of us from going into the sea of spores. Claiming our cause is folly, normal scare tactics of the Wardens of the bastion, they just wish to ease their conscious should we perish like so many before us have. But this opportunity is too great for us to ignore, the college has supplied us with the warding stones and respirators the clans folk use in the blighted lands to repel the miasma of the sea. We can ill afford to allow the treasures of Menor’cress fall into the hands of the unworthy. If what is said by the survivors of that great calamity are to be believed, then one of the greatest hoards left over from the city-states demise was left abandoned. It seems the leads Belthras presented the college were worthy enough to take interest. With any luck, this should finally begin to shed some light on the mystery that surrounds the tragedy that befell Menor’cress.   Sandej 18th of Amsiel 114 TW. - Velrana has disappeared, that makes three of our number to have vanished into the sea. The expeditions apothecary mentioned that she like a number had been complaining of a sickness that has swept through the company. The expedition is barely a week in and we are already lost, the maps Belthras supplied the company appear to be incomplete, I have taken responsibility over navigating the company with the pathfinders now Velrana has disappeared. It has become apparent that we are at least six days away from our intended position. When I questioned this with Belthras he did not seem surprised. What was Velrana doing, and was Belthras aware?   Rielaph 23rd of Amsiel 114 TW. - After the rising number of our company that have become and the sudden disappearances, the worst of our fears have been realised. Some of the cleansing stones have been confirmed as fakes. The very thing that was to safeguard the expedition from the blight has been a lie. Without their protective aura we are exposed to the blight. Seven Signs know how many of our number our now contaminated, and I fear it’s too late for most to be treated to remove the spores, mass fever and illness has become rife, though Belthras does no seem to be phased by this in the slightest.   Dalpha 24th of Amsiel 114 TW. - Belthras and some of the others found Velrana today, she has been taken by the Blight, her mind addled and insanity had set in. They put an end to her suffering, though I fear that will not be the last one in the following days. The one remaining cleansing stone is failing, soon our supplies will be inedible.   Hamue 25th of Amsiel 114 TW. - Those that saw sense left Belthras. He and his few remaining followers to continue, the expedition is doomed. What is left of our group are now only a number of days from the bastion and have been falling like flies, those that do no succumb to the madness of the spores are being picked off and dragged away by the shambles, there seem to be more of them with every passing hour. By the Seven Signs, I pray we see tomorrow.   Gieliah 1st of Ulenti 114 TW. - My strength wains, I cannot fathom how much times has passed since. The fever has taken hold, perhaps a day left? There is no hope… she calls… she comes.
— Recovered journal entries of Jezzara Melviir, consort mage to Belthras, leader of the Torellan Company.


Geographic Distribution

Comments

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Apr 8, 2021 09:49 by TC

Interesting plant! I like the approach of presenting it through its inflection cycle, its very original. The journal entries also really help sell the plant as part of your world!   If you're interested in some formatting tips to make the article easier to read, let me know :D

Creator of Arda Almayed
Apr 8, 2021 20:56 by Olarae & Astaroth Arcaine

Thank you for the comments :) Still planning to add more before the deadline!   Defiantly, would love any tips you have for formatting, I’m wanting to spruce up a number of our articles, I feel they need some extra to make them pop.

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Apr 8, 2021 22:47 by Amélie I. S. Debruyne

This s a very interesting plant! I love how creepy and dangerous it is XD   Here are a few notes I took while reading:   " From time to time they stumble out of the depths of the sea." Does the blight wort help the infected breath under the water? Because they are still alive at that point, right?   "the blight wort using it’s memories and experiences to function And instinctively act upon." It the blight wort sentient? Since it uses the memories of the host. Or do they send feelings/impulse to the host like "thrust" and then the host is the one who do the thinking and find a place with water?   I'm wondering at what stage the victim is contagious? If it's in the lung and they cough, can they contaminate other people? Or does the blight wort need to be in a specific phase and to produce spores for it to be contagious?   Is the sea of spores, just an area completely filled with spores?   I love the narration at the end. It was very ominous :D   Just a warning that you have a couple of typos that slipped in the article.

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Apr 8, 2021 23:48 by Olarae & Astaroth Arcaine

My word, thank you for your feedback. Firstly apologies about the typos, it’s something I will be fixing in the few few days :)   Ah so, your first question I’ll use to also answer what the Sea of Spores is. The Sea of Spores is the result of a magical catastrophe. It’s not exactly a conventional sea. It’s more like a massive fungal forest that is spreading uncontrollably. The air is a thick miasma of spores that you can choke just breathing the air. Think of the Sea of Decay from nausicaa of the valley of the wind. So the blight wort more or less lets them function unimpeached, maybe that could actually be a warning sign something is wrong. You no longer feel like your choking of the air you breath when in the sea.   Oooooh yes, it’s more like, impulses and feelings that it forces the host to do, forcing the body to act on instincts and it’s memories. The host is pretty much are just locked in their body as it happens. As for it being sentient. Yes, and no. The fungus itself isn’t, but there is something else driving it forward that is controlling it’s spread.   The spores can be contagious when the victim coughs, but it’s a lot less potent at this stage. I imagine those who are within very close, or intimate proximities of the infected would have a high risk of infection at this stage. It’s really only when the wort “Blooms” do the spores become completely contagious.   Yeah... I feel actually like I’ve created an abomination with the Blight Wort. It is but one of a number of infectious fungi that come from the sea. This is possibly the most awful of them all. The others are a little less invasive and quite benign in comparison! But I’m pleased you enjoyed the ominous journal entry, I wanted to add something that illustrates how awful it can be.   And sure! I’ll check yours out too :)

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Apr 9, 2021 12:56

Truly a creepy plant! The quote in the beginning already said the mood right form the start. I like the idea of a large area of land filled with these horrible mushrooms. Must be quite horrifying to look at and especially to attempt to go through. The way that it uses other humanoids to reproduce is also very interesting. Making it so that depending on how soon an infection is found that it can be cured is an interesting take as well.   I feel like there are still some mistakes in the text here and there so perhaps a reread would be good. For example there is a missing word here 'have become and the sudden disappearances'. Besides that if you want to spruce up the layout a bit you can create some paragraphs in each section to ensure that there are no large blocks of text.   In all nice artilce!

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Apr 13, 2021 18:05 by Michael Chandra

Zombie plant! O_O Can you burn down a sea? Time to find out!


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Apr 14, 2021 16:29 by Mark Laybolt

Hey Olarae and Astaroth! Nice plant you've come up with and I enjoy the presentation of recovered journal entries at the end. I would suggest that you experiment with some layout adjustments in your article just to help break-up the text wall. Some things to look into are using row col and row col3 to create columns to put similarly sized sections/sub-sections next to each other (e.g. the 3 stages of infection). You can also use columns to insert a picture in one column and put your text in another. You can also turn off the sidebar by going to Sections > Sidebar > Sidebar display and uncheck the box that says "Display article sidebar (override)". It'll may your Geographic distribution disappear but that's a small loss that you can add back into your main body text. Regardless of what you spend effort on trying and how it goes, keep making content and growing your World Anvil skills!

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