Dyrax
An expert in enchantments, Dyrax is a proud and able Red Wizard of Thay. He is currently part of Zagmira's Chultan "enclave". He has created a laboratory within an ancient ruin east of Refuge Bay. Within his secluded arcane laboratory, he performs experiments and gathers specimens from all over the eastern jungle. He regularly reports to Zagmira and has a teleportation circle within his sanctum.
Unlike his superior, Dyrax has taken his exile to this distant part of the world very personally. However, he also believes turning his back on the Red Wizards is tantamount to suicide. He is severely paranoid and kills any enslaved servant he has if he begins to suspect they are breaking free of his spells.
He has attempted to gather servants who can venture into the ruins of Ishau, but none of his servants have returned from the ruins as of yet. Dyrax is beginning to suspect that a coven of sea hags has been intentionally impeding his research to the site. He is willing to pay adventurers to destroy such a coven, possibly even rewarding them with a servitor or magic item.
Dyrax encodes his spellbook with an arcane cipher that is enchanted into his psyche. A wizard can decipher the code with 24 hours of work and a DC 20 Intelligence check. His spellbook contains the following spells:
1st Level: charm person, comprehend languages, mage armor, magic missile
2nd Level: hold person, invisibility, suggestion
3rd Level: dispel magic, fireball, haste, tongues
4th Level: charm monster, confusion, dominate beast
5th Level: hold monster, modify memory, teleportation circle Dyrax's full statistics can be found here.
2nd Level: hold person, invisibility, suggestion
3rd Level: dispel magic, fireball, haste, tongues
4th Level: charm monster, confusion, dominate beast
5th Level: hold monster, modify memory, teleportation circle Dyrax's full statistics can be found here.
Alignment
Neutral Evil
Species
Ethnicity
Children
Gender
Male
Aligned Organization
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