Nature Spirits
Icewind Dale: Rime of the Frostmaiden Starting Quest
This is the second of two quests designed to kick off the adventure. It prompts the characters to explore the various locales in Ten-Towns, where they can pick up other quests.
At the start of this quest, the characters are approached by a young spellcaster named Dannika Graysteel. A new resident of Ten-Towns, she’s trying to find a way to alter the climate in Icewind Dale. She hires them to locate and capture a chwinga, several of which she believes are located in and around Ten-Towns. Although she provides the characters with a magical means to locate chwingas, it’s up to them to figure out a way to capture one or convince it to help Dannika with her experiments.
The speaker is Dannika Graysteel (lawful neutral half-elf acolyte), a scholar who thinks that wee elemental spirits known as chwingas might be the key to improving Icewind Dale’s climate. Since chwingas are known to inhabit Ten-Towns and have some ability to alter their natural surroundings, Dannika thinks she can learn a lot by studying one up close. For the characters’ services, Dannika is offering the group 25 gp as well as a Lantern of Tracking (Elementals) that can help locate chwingas. She says she’ll be at the local tavern each evening, so the characters should have no trouble finding her once the job is completed. If the characters accept her quest, Dannika gives them her lantern and explains how it works. She then tells them she’s been looking all over town and hasn’t found any chwingas. She suggests the characters might have better luck in one of the other settlements. She could continue the search herself, but she’s nervous about venturing out into the extreme cold and has other research-related chores to attend to.
Getting the Quest
A bundled-up figure walks briskly up to you. “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”
The speaker is Dannika Graysteel (lawful neutral half-elf acolyte), a scholar who thinks that wee elemental spirits known as chwingas might be the key to improving Icewind Dale’s climate. Since chwingas are known to inhabit Ten-Towns and have some ability to alter their natural surroundings, Dannika thinks she can learn a lot by studying one up close. For the characters’ services, Dannika is offering the group 25 gp as well as a Lantern of Tracking (Elementals) that can help locate chwingas. She says she’ll be at the local tavern each evening, so the characters should have no trouble finding her once the job is completed. If the characters accept her quest, Dannika gives them her lantern and explains how it works. She then tells them she’s been looking all over town and hasn’t found any chwingas. She suggests the characters might have better luck in one of the other settlements. She could continue the search herself, but she’s nervous about venturing out into the extreme cold and has other research-related chores to attend to.
Comments