Targos Settlement in The Full Guide to Faerûn | World Anvil

Targos

Ten-Towns

Like Bryn Shander, Targos is encircled by a wooden wall, which helps to protect the town against orcs and other threats from the wilderness. The wall extends out into the lake, creating a safe harbor for the town’s boats. But now Auril’s long winter has frozen the water in the harbor, and many of Targos’s boats are trapped in the ice. Fishers must drag their smaller vessels across the ice to get to the unfrozen lake beyond the harbor walls.   Almost all the towns in Icewind Dale make their living off the lakes, but nowhere is that fact more evident than in Targos. The town has always had the biggest fishing fleet and the biggest fishing industry, and everything that goes on here revolves around hauling the knucklehead trout out of Maer Dualdon. Auril’s endless winter makes the work harder, but it gets done nonetheless.   Naerth Maxildanarr, a former rogue of Luskan, moved to Targos a couple of years ago, took up residence in the Luskan Arms, and spread around a lot of gold, earning the loyalty of many local fishers. His cordial, down-to-earth demeanor contributed to his swift rise to power, enabling him to replace a town speaker who was well liked but didn’t want the job anymore. As the most senior representative of the Zhentarim in Ten-Towns, Naerth is determined to turn Icewind Dale into a trade hub for the Black Network. He has a dozen or more Zhentarim spies throughout Ten-Towns that he uses to good effect, disposing of suspected Harper spies and convincing business owners to buy fish from Targos instead of from other sources.

Locations

The following locations are likely to attract characters during their stay in Targos.  

The Luskan Arms

Inn (And the Town Speaker's Residence)
The Luskan Arms is the oldest public house in Ten-Towns, established back when Bryn Shander was still just “the camp on the hill” and Luskan was a thriving city. Many of the traders who came to Targos in those days hailed from Luskan, so the Luskan Arms was built to look like an inn that might be found in the City of Sails. As a result, much of the decor is nearly two hundred years old, reflecting Luskan as it was in the years before its decline. The inn has sturdy walls but rotten floorboards, and drafts come up into the common room from the cellar. The place is also infested with rats, which scurry between the walls at all hours of the night. The proprietor, Owenn Tarsenel (neutral human commoner), is a quiet, balding man who has sunk into a deep depression, fearing that summer will never return to Icewind Dale.   The largest guest suite in the Luskan Arms is occupied by the town speaker, Naerth Maxildanarr, who likes the inn because it reminds him of home and is a great place to meet visitors. Caged in his room are three flying snakes that he uses to deliver messages to his spies.  

Three Flags Sailing

Tavern
Fishers come here after a long day for a bowl of stew and a quick pint before heading to bed. The atmosphere is subdued; the fishers are cold and tired and unsure about Icewind Dale’s future. The tavern is run by a plump, gray-haired widow named Ethen Yarbroul (neutral good human commoner), better known as “Ma.” She fusses over the fishers as if they were her children.  

Triglio

General Store
Triglio takes its name from one of the chanteys that the fishers of Targos sing when they are hard at work: “Trig-lee-oh, lads, an’ ’oist upon the line/Trig-lee-oh, lads, an’ bring yon fishers in.” The store’s proprietor is Jestin Hunrae (neutral good human commoner), a scarecrow-like fellow who fished the lake until his left hand was crushed in a collision with a boat from Termalaine. The only items he doesn’t sell are fishing and sailing supplies; in Targos, such goods are supplied by specialty crafters and merchants. All other common gear, including fishing poles and snowshoes, can be bought here.  
Map of Targos
Friendliness.
❄❄
Services.
❄❄❄
Comfort.
❄❄
Population.
1,000
Leaders.
Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim agent, who won the speakership because of his popularity with the fishers. Naerth is eager to secure a Zhentarim stranglehold on trade in Icewind Dale. A Zhent mercenary named Skath (lawful evil tiefling veteran) who is loyal to Naerth leads the town’s militia.
Militia.
Targos can muster up to 200 soldiers (use the tribal warrior stat block) and 16 veterans.
Heraldry.
A single-sailed, black ship (facing to the right) on a light blue field, representing the town’s pride in its fishing fleet.
Rivals.
Bremen, Lonelywood, Termalaine.
Sacrifice to Auril.
Humanoid.
Available Quest.
Mountain Climb.

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