Grant Bogart

Grant Bogart is the third son of a New Jersey merchant family. Sent to Harvard with instructions to learn a useful trade, Grant studied folklore and mythology, instead. While his family was disappointed by this, it actually turned out to be a brilliant choice when Grant started making moving pictures featuring these themes. Being unlike the usual melodramas and character comedies, these films were huge financial successes.   What no one knows is that Grant had a second motive for his studies. When he was a very young boy, his great-grandfather pulled him aside and told him what he called "the family secret". There is gypsy blood running through their veins and with it came a blessing and a curse — the family would always be successful in business, but the women in the family were destined to die young.   Other members of the family had long considered the old man to be demented, but when Grant noticed that his aunts, mother, and sister all died before their thirtieth birthdays, he began to believe in the curse. He's now seeking some way to rid himself and his family of it forever.

Traits
Money is Just a Detail
We're Breaking New Ground Here
I Learned the Past So I Don't Repeat It
We Create Dreams for Those Who Can't Dream
The Gypsy Curse
STRESS
Health123
Composure1234
Ladder
Legendary +8 Epic +7 Fantastic +6 Superb +5 Great +4 Good +3 Fair +2 Average +1 Mediocre +0 Poor -1 Terrible -2 Catastrophic -3 Horrific -4
Abilities
Academics Good +3 Athletics Mediocre 0 Engineering Average +1 Fight Average +1 Investigation Fair +2 Might Mediocre 0 Mysteries Good +3 Notice Average +1 Rapport Great +4 Resolve Fair +2 Science Fair +2 Shoot Mediocre 0 Sneak Mediocre 0 Vehicles Average +1 Wilderness Mediocre 0

Stunts

Hang On, I've Had a Brainstorm
All of your professors loved you at Harvard, because you were the guy who could piece together everything that they had been talking about all semester and then spout off with a brilliant insight at just the right minute. Your classmates never bought your explanation that it just popped into your head. Once per adventure, you can pay a Fate Point and ask a fairly specific question and get a fairly specific answer back from the GM. This has to be a question that you have at least some information about — your little grey cells have been cooking on the problem and this is a subconscious insight.
I'm Just a Friend You Haven't Met
You don't succeed in moving pictures if you can't build relationships. Of course, the most important part of a relationship is being able to ask for a favor. Once per scene (but no more than once per day), you can approach a stranger and attempt to talk them into doing you a solid with a Rapport roll against a target of Fair. The usual rules for shifts and complications apply.
It's the Little Things
You produce moving pictures, literally plays without sound. As a result, you have a very nuanced eye for seeing the tiny gestures that people make when they are emotional. You have an automatic +2 when trying to detect lies or whether someone is trying to hide some fact from you.

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