Francois "Frank" Montferrant

Francois learned to hunt while growing up in the forests of Saguenay–Lac-Saint-Jean. He volunteered for the now legendary 22nd Battalion of the CEF when it was formed. Three-and-a-half years in the trenches taught him to fight. Rifles, knives, fists, and teeth kept him alive through some of the war’s fiercest action.   After the war, Francois found that the lonely woods brought back nightmares best forgotten. Instead, he became a boxer, using the fear and frenzy of the war to propel his career first across Canada and then in the United States.

Traits
Only the Dead Have No Fear
Take the Time to Do It Right
In the Forest There Is Peace
The Devil Haunts the Night
Someone Has to Do It
STRESS
Health123456
Composure1234
Ladder
Legendary +8 Epic +7 Fantastic +6 Superb +5 Great +4 Good +3 Fair +2 Average +1 Mediocre +0 Poor -1 Terrible -2 Catastrophic -3 Horrific -4
Abilities
Academics Mediocre 0 Athletics Average +1 Engineering Mediocre 0 Fight Great +4 Investigation Average +1 Might Good +3 Mysteries Mediocre 0 Notice Fair +2 Rapport Average +1 Resolve Average +1 Science Mediocre 0 Shoot Fair +2 Sneak Fair +2 Vehicles Mediocre 0 Wilderness Good +3

Stunts

Reading the Signs
Your youth was spent hunting with your father and uncles. They taught you how to follow an animal’s movements. Later you learned that these skills work for humans as well. Unlike most people, you can use your Wilderness ability when trying to track someone through any environment where a record of passing might exist.
Stings Like a Bee
You are a boxer, as comfortable in the ring as you are when sitting on your couch. When engaged in a one- on-one fist fight, your attack and defense rolls are at +1. Any attack roll that succeeds by three levels or more is considered to be the first of a one-two combination. Roll an immediate second attack at +1.
We Thought You Were Dead
You have cheated Death so often that he’s given up hope on catching you. If you are “taken out” away from the view of your companions and death appears imminent, certain, or absolute, (such as from dropping off a cliff, apparently failing to escape from an exploding building and so on) then some miracle will conspire to keep you alive. (Note that this does not protect you from dying in full view of others.) You spend half of your remaining fate points, rounded up (you must have at least one). Think of a good explanation for how you survived . Once you have a story, you may re-enter play in any subsequent scene in as dramatic a fashion as possible, with all of your Health stress cleared and a single Moderate consequence (Heath or Composure, as appropriate to your story) to reflect the dangers survived.

Powered by World Anvil