Circle of Magic
The Circle of Magic is built on a fundamental truth: the World is alive and it has a Soul. It has veins just like any living being that carry its life-force to and fro. But its veins - leylines - contain not blood, but pure arcane energy.
By tapping into the World Soul and its leylines, you acquire access to a nigh-infinite pool of power.
Granted Divine Powers
Bonus Proficiency
At 2nd level, you gain proficiency in Arcana. If you are already proficient, add double your proficiency bonus to any checks made using that skill.
Leyline Surge
Starting at 2nd level, you can draw on leylines as a source of power. As a bonus action, you can empower yourself by expending one use of Wild Shape. This gives you the following benefits.
You gain temporary hit points equal to half your druid level for 1 hour.
The DC of the next spell you cast before the end of your next turn is increased by 1. This affects the DC of only an initial saving throw against it. If there is no saving throw and it deals damage or restores hit points, the damage or amount of hit points restored is increased by your spellcasting modifier. This affects only a single roll. Alternatively, instead of increasing the DC, damage, or hit points restored, you can increase the spell's range by 30 feet, including that of a touch spell.
Circle Spells
You have formed a mystical bond with the World Soul, the animating spirit of the planet. Your link with the World Soul grants you access to certain spells. At 2nd level, you learn the Eldritch Blast cantrip. When you reach certain levels in this class, you gain access to the spells listed for that level in the Circle of Magic Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Arcane Sense
Beginning at 6th level, your connection with the World Soul gives you the power to detect the presence of magic and certain creatures. You are constantly affected by the spells Detect Evil and Good and Detect Magic. They do not count as concentration spells.
World Soul Blast
By 10th level, you can call even more upon the World Soul as a font of power. When you use your Leyline Surge feature, choose any number of creatures you can see within 60 feet of you. They take damage equal to half your druid level. The damage is any type or types of your choice except bludgeoning, piercing, or slashing.
Leyline Master
When you reach 14th level, you undergo a ritual that unlocks the deepest level of access to the World Soul.
You learn the spells Magic Missile, Spiritual Weapon, Spirit Guardians, Guardian of Faith, and Bigby's Hand. You always have them prepared and they don't count against the limit on the number of spells you can prepare. Each time you deal damage using one of those spells or Eldritch Blast, you can change the damage to any type or types except bludgeoning, piercing, or slashing.
When you cast these spells, the energy takes on the shape of creatures associated with that type of energy. For example, a Magic Missile that deals poison damage might appear as wasps charging your foe, while a Bigby's Hand that deals radiant damage could look like a golden dragon assailing the target.
When you use Leyline Surge, you can use the same bonus action to cast or use Spiritual Weapon or Bigby's Hand.
In addition, your Arcane Sense feature is not blocked by any barriers such as wood, dirt, metal, lead, or stone.
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