Slave Tatoo

Slave Tatoos are common throughout the Drákon League.

Mechanics & Inner Workings

Slave tatoos are required to register the slave within a Available Classes - Drákon League city-state. The cost of the tatoo is additional to the cost of the slave, and need to be re-applied every 10 years.  

Types of Tatoo

 
Tatoo TypeRecommended ForAdditional CostEffect DC
BasicSlaves up to 100 drachmaIncludedN/A
ComplianceSlaves up to 1 silver talent2 gold drachma12
VeritySlaves up to 2 silver talents5 gold drachma15
SubmissionSlaves up to 5 silver talents15 gold drachma20
CommunicationHighest value slaves1 silver talent25
 

Basic Tatoo

The most common form of tatoo is non-magical and simply marks the ownership of the slave. The tatoo has a minor enchantment that it can only be removed by a registered slave trader, or temple leadership.  

Compliance Tatoo

The owner can deliver a command to the tatooed individual as if using the command spell.   The owner can inflict pain on the slave, as per the spell vicious mockery. All damage is non-lethal.  

Verity Tatoo

The tatoo has all of the characteristics of the direction tatoo.   The owner perceives interactions as if the tatood individual is under the influence of a zone of truth spell. THe owner may delegate the benefit of this spell to a different individual, The delegate can be changed only once per week and resets at dawn on the first day of the week.  

Submission Tatoo

The tatoo has all of the characteristics of the verity tatoo.   The owner can invoke detect thoughts on the tatood individual at will.   The owner can invoke suggestion on the tatood individual up to once per day.  

Communication Tatoo

The tatoo has all of the characteristics of the submission tatoo.   The owner can invoke clairvoyance (audible and visual) centered on the tatood individual up to once per day.   The owner and tatooed individual can use the Sending spell up to three times per day, with the other as the target.
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