Private Eye by Tillerz using MidJourney
- Affinity: Earth
- Earning Skill: Perception
- Primary Characteristics: Initiative, Fellowship
Skills
Building the Backstory
These questions don't have to get answered and written down in detail, they are just there to make your think about your hero, but the answers can help the gamemaster to set up connections and stories related to your character.- What motivated you to become a private eye, and how did you acquire your investigative skills?
- Describe a particularly challenging case you've worked on. What made it difficult, and how did you ultimately solve it?
- What is your code of ethics when it comes to taking cases or handling information? Are there lines you won't cross?
- Have you ever encountered a nemesis or a recurring antagonist in your investigations? What's the story behind your rivalry?
- How do you maintain your independence and integrity in a world filled with corruption and deceit?
Progression
A character begins with a selection of abilities and features listed in the Novice tier. If there are additional entries available, they can be acquired as the character advances through gameplay. Upon reaching specific milestones, the character can advance to the next tier. However, certain traits from those higher tiers must be earned through effort and accomplishment.
Legend: Companion Gadget Mutation Potion Scroll Spell Talent
Legend: Companion Gadget Mutation Potion Scroll Spell Talent
Tier: Novice
- Talents: Alley Cat, Break and Enter, Lip Reading, Read/Write
- Equipment: Lantern, Dagger, Backpack, Lamp Oil, Parchment/sheet, Writing Kit, Lock Picks, Flask, Leather Jack, Magnifying Glass, Chalk
Tier: Adept
- Talents: Argumentative, Dirty Fighting, Master of Disguise, Shadow
Tier: Master
- Talents: Briber, Carouser, Disarm, Nose for Trouble
- Equipment: Assistant, Spyglass
Tier: Legend
- Talents: In-fighter, Iron Jaw, Tower of Memories
- Equipment: Office
- Talents: Alley Cat, Break and Enter, Lip Reading, Read/Write
- Equipment: Lantern, Dagger, Backpack, Lamp Oil, Parchment/sheet, Writing Kit, Lock Picks, Flask, Leather Jack, Magnifying Glass, Chalk
- Talents: Argumentative, Dirty Fighting, Master of Disguise, Shadow
- Talents: Briber, Carouser, Disarm, Nose for Trouble
- Equipment: Assistant, Spyglass
- Talents: In-fighter, Iron Jaw, Tower of Memories
- Equipment: Office
One would think that an investigator might have a talent for persuasion, something I don't see per se, in the description. I'd also expect they would have Contacts as a resource, maybe instead of Companions. Nice descriptions in all the character archetypes.
Well, they have Charm and Gossip skill. And they get "Argumentative" talent, which gives you a bonus and/or more successes on charm rolls. Also later they can get the talent Bribery, which goes also into that direction. I haven't thought about all the details yet when a character gets what. The contacts they get automatically just by doing their things. I want the player do that work and not just do a "there you have 3 contacts". My idea about the "Novice Tier" is that it is only used for the introduction into the game, like only the first 2-3 sessions, then the PCs are already next tier. It shall be something like a "Session Zero in 3 sessions", where the player actually build up the archetype(s) they are playing. So they MIGHT have contacts, but the first few sessions will define who they are. :)