And action!
Locations Part I
Entrance
The team enters the temple city through a massive gate with ornate embellishments. It seems quite antiquated. Torches of magic light it. A little pond on both sides, a structure with an open door in front, and a walkway heading to the right are all located behind the gate and options to progress.This is GM information
Room 1: Library
The library has many areas that are separated from one another by heavy curtains that insulate against sound. A single desk stocked with paper and ink is situated in close proximity to the entrance, and the walls are lined with a number of reading pults.
GM info / spoilers.
A long stone tablet attached to one of the walls has Ancient Knowledge on it.
IV. Life force only a distand echo
fading away into a whisper.
This is GM information
by REXARD
fading away into a whisper.
Following the path
Console (C2)
After going around the corner of the library and continuing along the pathway, the team will be able to locate one of the consoles on the left side. The console is inactive yet and the startup trigger needs to be found.
This is GM information
Pond on the left side of the entrance (S2)
A little pond may be found immediately to the left of the entrance; however, boulders and construction materials are nearly completely covering it up.
GM info / spoilers.
This is GM information
Pond on the right side of the entrance
It seems as though there is a structure concealed behind the tall wall on the right side of the path. GM info / spoilers.This is GM information
Room 2: Quarters of the Cult Leader
The quarters of the cult leader contain some alchemical components, some potions, several books and manuscripts and a weird flute with a bulb at its end (a snake charming flute, it can be used on the giant snake (room 11).
GM info / spoilers.
A long stone tablet attached to one of the walls has Ancient Knowledge on it.
III. Due to the misfortune of aging
I am drowning in despair.
This is GM information
by REXARD
I am drowning in despair.
Room 3: Bedroom of the Cult Leader
There are some garments stored in a chest and a sack, and there are further alchemical supplies and tools stashed away in one of the room's corners. A standard bed takes up the vast bulk of the space in the room. On top of it is where you will find a tiny book.
GM info / spoilers.
This is GM information
Room 4: Console Room (C1)
Tiles laid in a checkerboard pattern cover the floor; some of the individual squares feature a different variety of hues. On the left and right walls, there are two insets that are directly across from one another.
A long stone tablet attached to one of the walls has Ancient Knowledge on it.
I. Watching my portrait in the mirror
brings a tear to my shriveling eyes.
by REXARD
brings a tear to my shriveling eyes.
GM info / spoilers.
This is GM information
Room 5: Abandoned Mess
This room seems to be unused and is filled with broken furniture. Old barrels are halfway filled with mud and rain water, moss is growing on the walls.
A long stone tablet attached to one of the walls has Ancient Knowledge on it.
II. The face strewn with shadows
my youth vanishes in darkness.
by REXARD
my youth vanishes in darkness.
Room 6: Storage
There is a wheelbarrow full of wood, a stack of more wood in the corner, a bucket of water, and a stack of hay bales in this small space.
GM info / spoilers.
This is GM information
Room 7: Workshop
This room contains a work table, a forge, and a selection of various tools. Members of the cult have been working on fixing shields.
GM info / spoilers.
This is GM information
A long stone tablet attached to one of the walls has Ancient Knowledge on it.
V. I am shattered and broken
by this curse that sits
like a thorn in my side.
by REXARD
by this curse that sits
like a thorn in my side.
Console (C3)
This console is right in front of the Cult Quarter (south of room 9).
GM info / spoilers.
This is GM information
Room 8: Bath and Toilets
The followers of the cult make use of this structure as a washroom and toilet; it is equipped with a sink and two privies for this purpose. The debris from shattered urns, jars, and plates are piled up in one of the room's corners. There is a busted window on each of the three sides that has no door.
GM info / spoilers.
A long stone tablet attached to the walls near the entrance has Ancient Knowledge on it.
VI. I go on a hunt like possessed
to escape this madness.
This is GM information
by REXARD
to escape this madness.
This is GM information
Room 9: Cult Quarters
The lower floor is separated by wooden panels into compartments containing one or two simple beds and boxes with clothing. Stairs lead to an upper level, voices from several people can be heard, apparently drinking and playing games.
GM info / spoilers.
This is GM information
Room 10: Kitchen
A table and chairs are located on the other side of the room from the stacks of boxes and jars that take up one side of the room. The table has food arranged on it. Each of the walls to the north and south have a door in them. The door on the south side leads into the cult quarters (room 9), the northern door leads to a path that splits left and right. On the left it goes slightly down, on the right it goes up alongside the steep side of a rocky hill.
GM info / spoilers.
Love the artwork and the maps in all three articles but they're really great here to provide good information on the locations.