For thousands of years Aldur has only known war.
Kingdoms clashing against one another, rising and falling, and only leaving ashes behind. The High Elves of Avalon looking down on the other races of Aldur, wishing for the world to be purified of them. The humans of Midgaroth, Weskalan and Easkalin constantly struggling to be on top of each other. The Dwarves of Kelonar and Menonheim trying to stand against the unrelenting assault of the orcs and the deep terrors of the underworld. Broken and forgotten are the ancient bonds of the Golden Age.


Instead the Age of War is climaxing with the Crown and Blood Wars, the Serpent Uprising, the Demon Invasion from Ashala and the purple plague.
During these daring times an ancient evil begins to rise again, grasping after the power it once had over this realm and threatening every race on Aldur to fall back into a dark fate they were trapped in thousands of years ago.


Only a few remarkable adventurers seem to see the signs and paying attention to visions of the coming doom. Will they be able to unite the divided kingdoms and race, or must they stand alone against the coming tide of darkness? Will they bring the age of heroes or will they fail letting the world fall into a second age of Starfall?


Created by
...

Jonas @Jace


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Foraging Ingredients
If you are in the wilderness you can try to find Herbs used for Potions or Poisons. Make an Intelligence check adding both your proficiency in Nature and herbalism kit to the check. If you are proficient in neither you make the check with disadvantage. The DC is based on your method of searching as per the table on the side. Each foraging attempt takes 1 hour of time with the availibilty of ingredients determined by area you are currently in. On a success, you recover one ingredient from the Foraging Ingredient table. If you succeed your check by 5 or more you can role twice on the table, if you succeed your check by 10 or more you can roll on the rare Ingrendient table instead. On a failure, you find nothing. If you roll a 20 on the d20 for your check (you automatically succeed) you instead recover 1d4 ingredients. If you want to seach for a particular plant, you can choose to do so. The Foraging DC then increases by the low range roll of the plant divided by 10 rounded up and an extra + 10 if you search for a Rare Ingredient.

Foraging Ingredients Table (Roll | Amount | Name | Gold Worth)



Mountains & Hills

  • 00 - 59 | 1 | Fire-Grass | 5 Gp
  • 60 - 79 | 1 | Elfroot | 5 Gp
  • 80 - 74 | 1 | Violet Mountains Berries | 25 Gp
  • 85 - 89 | 1 | Red Stinger | 25 Gp
  • 90 - 94 | 1 | Skylight-Lily | 50 Gp
  • 95 - 99 | 1 | Thelaria-Flower | 50 Gp


Rare Table

  • 00 - 19 | 1 | Amanita Cap | 125 Gp
  • 20 - 39 | 1 | Brightblossom | 125 Gp
  • 40 - 59 | 1 | Dreamers Descent | 125 Gp
  • 60 - 79 | 1 | Kingsflower | 200 Gp
  • 80 - 99 | 1 | Heavens Blessing | 500 Gp



Grasslands & Forrests

  • 00 - 59 | 1 | Elfroot | 5 Gp
  • 60 - 79 | 1 | Fire-Grass | 5 Gp
  • 80 - 84 | 1 | Mandrake Root | 25 Gp
  • 85 - 89 | 1 | Wild Sageroot | 25 Gp
  • 90 - 94 | 1 | Quicksilver Lichen | 50 Gp
  • 95 - 99 | 1 | Thelaria-Flower | 50 G


Rare Table

  • 00 - 19 | 1 | Brightblossom | 125 Gp
  • 20 - 39 | 1 | Wrackwort | 125 Gp
  • 40 - 59 | 1 | Verdant Nettle | 200 Gp
  • 60 - 79 | 1 | Dawncap | 250 Gp
  • 80 - 99 | 1 | Alari-Lotus | 1250 Gp



Swamp & Underdark

  • 00 - 59 | 1 | Wyrmtongue | 10 Gp
  • 60 - 79 | 1 | Tidemushroom | 5 Gp
  • 80 - 85 | 1 | Mandrake Root | 25 Gp
  • 85 - 89 | 1 | Milkweed Seeds | 25 Gp
  • 90 - 94 | 1 | Deepshroom | 25 Gp
  • 95 - 99 | 1 | Slaad-Thistle | 50 Gp


Rare Table

  • 00 - 19 | 1 | Wrackwort | 125 Gp
  • 20 - 39 | 1 | Bloodleaf | 125 Gp
  • 40 - 59 | 1 | Deathweed | 200 Gp
  • 60 - 79 | 1 | Darkbloom | 250 Gp
  • 80 - 99 | 1 | Sanguine Orchid | 750 Gp



Coastline & Lakes

  • 00 - 59 | 1 | Tidemushroom | 5 Gp
  • 60 - 79 | 1 | Wyrmtongue | 10 Gp
  • 80 - 84 | 1 | Milkweed Seeds | 25 Gp
  • 85 - 89 | 1 | Stormrose | 25 Gp
  • 90 - 94 | 1 | Skylight-Lily | 50 Gp
  • 95 - 99 | 1 | Kraken-Algae | 50 Gp


Rare Table

  • 00 - 19 | 1 | Amanita Cap | 125 Gp
  • 20 - 39 | 1 | Bloodleaf | 125 Gp
  • 40 - 59 | 1 | Emetic Wax | 125 Gp
  • 60 - 79 | 1 | Deepsea-Moss | 200 Gp
  • 80 - 99 | 1 | Mistybloom | 500 Gp



Poison Crafting
Alchemy


DC | Method of Search

  • 10 | Dedicated search without traveling
  • 15 | Traveling at a slow or stealthy pace
  • 18 | Traveling at a normal pace
  • 23 | Traveling at a fast pace


Rarity | Gold Worth
  • Common | 5-10 Gp
  • Uncommon | 25-50 Gp
  • Rare | 125-250 Gp
  • Very Rare | 500-1250 Gp


Name | Rarity

  • Elfroot | Common
  • Wyrmtongue | Common
  • Tidemushroom | Common
  • Fire-Grass | Common
  • Deepshroom | Uncommon
  • Mandrake Root | Uncommon
  • Milkweed Seeds | Uncommon
  • Quicksilver Lichen | Uncommon
  • Red Stinger | Uncommon
  • Skylight-Lily | Uncommon
  • Slaad-Thistle | Uncommon
  • Stormrose | Uncommon
  • Kraken-Algae | Uncommon
  • Thelaria-Flower | Uncommon
  • Violet Mountain Berries | Uncommon
  • Wild Sageroot | Uncommon
  • Amanita Cap | Rare
  • Bloodleaf | Rare
  • Brightblossom | Rare
  • Darkbloom | Rare
  • Dawncap | Rare
  • Deathweed | Rare
  • Deepsea-Moss | Rare
  • Dreamers Descent | Rare
  • Emetic Wax | Rare
  • Kingsflower | Rare
  • Verdant Nettle | Rare
  • Wrackwort | Rare
  • Alari-Lotus | Very Rare
  • Heavens Blessing | Very Rare
  • Mistybloom | Very Rare
  • Sanguine Orchid | Very Rare

 2

Metadata

Article template
Generic article
World
Aldur
Chapter
Crafting in RPG Information
Author
Jace
Creation Date
29 Jan, 2018
Last Update
16 Feb, 2018
Visibility
Public
Views
84
Favourites
2
Comments
1

Comments

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13 Feb, 2018 16:13

That is some amazingly solid work Jace

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