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Skree

Skree, a small multiracial town, emerged as a breakaway settlement from the prosperous but controlling city of Dwarfs, Tel Morrhin. Situated near the bay and a fishing industry, Skree sustains itself through humble trade. Its population comprises humans, halflings, gnomes, and a small enclave of dwarves who once belonged to Tel Morrhin. Within the town, a myriad of temples and shrines dot the landscape, catering to diverse faiths and fostering a broad religious presence. Despite its meager origins, Skree thrives on a profound sense of community, and its inhabitants exhibit unwavering loyalty to one another.   Additionally, Skree's dynamic makeup is not limited to its religious and racial diversity. The town's governance is distinctive, as it falls under the influence of various gangs that exert control over different aspects of its affairs. These factions vie for power, each carving out their own domains within Skree. This results in a delicate balance of power and influence, with occasional clashes between the gangs creating an undercurrent of tension within the town.   In this intricate web of relationships, the gangs maneuver and assert their authority, shaping the town's dynamics alongside its resilient community spirit. Skree becomes a place where diverse cultures and religious practices coexist amidst the shadowy power struggles of these influential factions.
Economy: Underground
Wealth: Low
Leadership: Gangs
Purpose: Dissent
Type
Town

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