Flashpoints

- The Vampire King of Aorlis, master of secret, undead nation, has his primary fortress in Tanikton, Burlam. This castle is hidden, and the vampires are not to be trifled with. He does not meddle with the royalty and nobles of the Marcelle, but he does treat humans as his personal resource. The human world, as it stands, does not have the resources to find or unseat the Vampire King.
  • Trimontre was part of Orlois in the Marcelle for over a century, but a few generations ago it was absorbed by Argoria. Trimontre is rich in lumber, and this loss will grow worse as large navies become the only effective way to wage war. Orlois has not tried to take back Trimontre in a generation, but it’s only a matter of time. Bloody skirmishes almost amounting to war have taken place there many times.
  • Formerly part of the Marcelle, under Thalium’s control, the reacquisition of the Argolin Islands look more likely than ever. Argolin currently has a minor royal house of its own and independence, yet even now Thalium casts envious eyes on its former holding.
  • Berghdollian—The island principality is independent, but once it belonged to Aorlis, and it would take little provocation for Aorlis to arm a fleet and invade it. The emperor has a blood claim to Bhergdollian, but it is just as likely that Burlami colonialists or Free Reavers would try to make this island their own.
  • Eldton Ambitions—Eldton exists in both Eldris, Marcelle, and East Eldton in Gwyfned, Myddum. Despite current realities, it sees itself as an independent region, not part of Eldris and Gwyfned.
  • The Urlam Forest in West Eldton, Eldris, and the Silvaros Forest in Corthness, Eldris, are known hotbeds of organized witch covens and frequent werewolf attacks.
  • The Sky Brotherhood up until now has lived in quiet co-existence with the Church, but if a strong leader rose within their order, he would likely burn all the churches, do away with the cleric class, and return their official faith to the groves, streams, and lakes of deep history. Current Sky Brotherhood attend Church to save face, but secretly practice their own faith.
  • Burlami Colonialism—Burlam is swiftly becoming a world power, and has colonized multiple offshore lands. They financed their expansion with money from the king of Marcelle, the Emperor of Aorlis, the papal states in Kaidlorr, and the Starshaven Merchant League. The League and the Church enjoy direct access and advantages within these states, although Burlam tends to treat them as part of a burgeoning Burlami empire, not as vassals to Marcelle and Aorlis. This will have to be resolved, because the Marcelle and Aorlis see those colonial efforts as part of their expansion, not Burlam as its own power. Their current holdings are DeRoche, Circularium, and Novelum.
  • Blackvale/Thalium Conflict—Blackvale is rightfully protective over its forests and lumber rights, especially when Thalium loggers have cleared valuable forests in Lower Blackvale County repeatedly. The Thallic loggers have often benefitted from unofficial royal support and arms, the skirmished have escalated to the point of war multiple times.
  • The Free Reavers, and their Storm King, are the pirate power on Corlyn Ocean. Piracy has skyrocketed up and down the Marcelle. The Free Reavers plan to conquer West Spur and Binforth in Eldris, expanding on their hold on Reaver’s Cove, and carve out their own country. Once this would have been ludicrous, but the Storm King is cunning and greedy, and his hold over Aorlis maritime commerce is fierce.
  • Myrlan Conflict—See Kaldur.
    Powered by World Anvil