A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.
They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.
Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.
And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.
But who would have thought that none of these would start the next great war?
Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.
Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)
Read the Novel, now on World Anvil! (New chapters every Saturday)
In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.
Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.
The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.
This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
is this done just with CSS?! Please tell me you haven't managed to do a JS injection
I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
Aqualon Fact of the Day #96 (9th of May 2018)
After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.
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There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!
If you like this world, why not check out these amazing partner worlds?
On a tiny island in the Corsic Ocean named Graanshoof all is not well.
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This sizable portion of the Great Land lies on the southern hemisphere of Aqualon, fairly, but not quite centered between the Eastern Walls of Weltenend and the Western Walls of Weltenend. To the east lies the Yamato Kingdom, to the west not much save for the great city of Altonar. To the South lie the Saltplains, the Yellow Sands, and the Red Sands, to the North lie parts of the High North.
To the five corners of the land lie the cities of Arda, Aerialis, Aquaris, Lumina Aka and Fulgrath. Smack in the middle between them stands the Tower of Five, where the Keepers of the Elements rule over and protect the Middle Lands and whatever lands that have sworn fealty to them. Each one of the five Keepers is responsible for one of the cities, though depending on who is Keeper at the moment, the form of government in the cities may change or even differ entirely from one another.
Graanshoof is the smallest island located at the northernmost tip of the Hooper Chain, which used to be a part of the Maritime Stratocracy of Guantil-ya and its later forms until the Age of Gears and Elements. Because it lies barely above sea-level and often subject to storms, its inhabitants had to build dykes around its shores and many modern dyke building techniques originated here.
In the year 320 AID, the people that lived around Mount Tarkaal and the Charwoods obtained the gift of flame from the Angel Saxons, who traded the secrets of magic with them throughout the century in exchange for them erecting Angel Stones within the borders of their far-away lands.
The men of Mount Tarkaal and the Charwoods, then subjects of the margrave of the West, Jeremiah Byren, constructed a great wooden gate near the Charwoods to represent the Angel Stones built during the tradings with the Angel Saxons, who were revered at the time for their prowess in battle and skill with magic. The gate was built some leagues away from Lichterland, the hamlet of the castle of House Byren, and in front of it, they kept the first flame given to them by the Angel Saxons burning with magic alone.
With the art they had acquired, they vowed to keep this flame burning for all eternity, and in time, it was enshrined in a great glass sphere, having fire mages tend to it day and night. A shrine village began to grow around the gate, which together with the sphere was named the "Bonfire Shrine". The village grew and became the West's hub for magic, where new fire mages were trained, originally to keep the flame and the secrets of the order alive.
However, it became more and more common for shrine maidens and priests to leave their service after a few years and take up lucrative jobs as fire mages for the margrave of the West. This, of course, was seen as very dishonorable and an affront to the order by their peers. Though, once in the service of Lord Byren, they would usually become quite famed and wealthy quickly, serving as the most distinguished of knights and often being compensated for their services with tracts of land.
The shrine is situated close to the northern tip of the Charwoods and a great road joins directly into the Vastroad to the north. A smaller road also connects to the Vastroad in the west.
The city center of Arealis contains the Royal City in its middle, the Flathedge and Gram Special Wards to its east, and even further east the Guild Wards, to its north the Old and New Market, to its North-West the Gravensburg Special Ward, to its West the Flügelwind Special Ward, and to its South the Severlin Special Ward.
The City was constructed around the Rickard Leeuw Magistorium and the ancestral halls of the Van Haag-Taira family and lies on the eastern-most corner of the Middle Lands, just to the east of Lake Ripploch.
This world map shows the basic layout of Aqualon, most of its parts bleached out to indicate it has not been completed yet. As more and more detailed maps of the nations and locations of Aqualon become available, this grand world map will also become more and more filled out! For now it should help you see the geographic relations of some of the places described in this setting.