A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.


They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.


Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.


And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.


But who would have thought that none of these would start the next great war?







Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.

Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)








Aqualon, Rise of the Broken

Prose
| May 10, 2018


Read the Novel, now on World Anvil! (New chapters every Saturday)







In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.


Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.


The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.


This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
— Gerrit Dodd

This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
— Sai



is this done just with CSS?! Please tell me you haven't managed to do a JS injection
— Dimitris Havlidis

I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
— AmevelloBlue






Aqualon Fact of the Day #96 (9th of May 2018)


After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.


Read all AFoDs on Aqualon's Discord Server!





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  2. Support Aqualon on Patreon


    People of the Land Patron Tier (1$)
    Brothers/Sisters of the Null Patron Tier (5$)
    Winged Hammer Guild Patron Tier (15$)
    The Greenhorn Family Patron Tier (50$)



    Magus of the Academy Patron Tier (3$)
    Technocrat of Miyako Fluxum Patron Tier (9$)
    Adventurers Guild Patron Tier (25$)
    Hall of Heroes Patron Tier (100$)





  3. Gates of Aqualon, the Magazine -  Issue #1


  4. Read "Gates of Aqualon", a magazine that contains the newest book chapters, Aqualon facts, short stories, and much more here.










    Issue #1

    Issue #2

    Issue #3
    Gates of Aqualon, the Magazine -  Issue #1
    Gates of Aqualon, the Magazine -  Issue #2
    Gates of Aqualon, the Magazine -  Issue #3

    You can buy print copies of all Gates of Aqualon Magazine issues by clicking here.

    Gates of Aqualon Magazene pic2.jpg

    Gates of Aqualon Magazene pic1.jpg










The Week of Facts!

Generic article
| May 20, 2018


There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!











The Everett Consortium

Generic article
| May 18, 2018


If you like this world, why not check out these amazing partner worlds?







Created by
...

Koray Birenheide @IsaNite

Timeline

Table of Contents


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Aqualon

The year is 1706 GE.

Created by

A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.

They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.

Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?



Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.

Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)

Aqualon, Rise of the Broken
Prose | May 10, 2018

Read the Novel, now on World Anvil! (New chapters every Saturday)

In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.
Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.
The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.

This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
— Gerrit Dodd
This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
— Sai

is this done just with CSS?! Please tell me you haven't managed to do a JS injection
— Dimitris Havlidis
I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
— AmevelloBlue


Aqualon Fact of the Day #96 (9th of May 2018)

After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.

Read all AFoDs on Aqualon's Discord Server!


  1. become a patron.png
  2. Support Aqualon on Patreon

    People of the Land Patron Tier (1$)
    Brothers/Sisters of the Null Patron Tier (5$)
    Winged Hammer Guild Patron Tier (15$)
    The Greenhorn Family Patron Tier (50$)

    Magus of the Academy Patron Tier (3$)
    Technocrat of Miyako Fluxum Patron Tier (9$)
    Adventurers Guild Patron Tier (25$)
    Hall of Heroes Patron Tier (100$)


  3. Gates of Aqualon, the Magazine -  Issue #1
  4. Read "Gates of Aqualon", a magazine that contains the newest book chapters, Aqualon facts, short stories, and much more here.

    Issue #1 Issue #2 Issue #3
    Gates of Aqualon, the Magazine -  Issue #1
    Gates of Aqualon, the Magazine -  Issue #2
    Gates of Aqualon, the Magazine -  Issue #3
    You can buy print copies of all Gates of Aqualon Magazine issues by clicking here.

    Gates of Aqualon Magazene pic2.jpg

    Gates of Aqualon Magazene pic1.jpg

The Week of Facts!
Generic article | May 20, 2018

There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!

The Everett Consortium
Generic article | May 18, 2018

If you like this world, why not check out these amazing partner worlds?


Timelines

Table of Contents

Followers ( 49 )

Campaigns

The Animancer

FATE

On a tiny island in the Corsic Ocean named Graanshoof all is not well.

Silencer201 DarkListener TrueUndeadHero IsaNite
4 players • Full

View

Maps

  • The World of Aqualon
  • The Middle Lands

    This sizable portion of the Great Land lies on the southern hemisphere of Aqualon, fairly, but not quite centered between the Eastern Walls of Weltenend and the Western Walls of Weltenend. To the east lies the Yamato Kingdom, to the west not much save for the great city of Altonar. To the South lie the Saltplains, the Yellow Sands, and the Red Sands, to the North lie parts of the High North.

    To the five corners of the land lie the cities of Arda, Aerialis, Aquaris, Lumina Aka and Fulgrath. Smack in the middle between them stands the Tower of Five, where the Keepers of the Elements rule over and protect the Middle Lands and whatever lands that have sworn fealty to them. Each one of the five Keepers is responsible for one of the cities, though depending on who is Keeper at the moment, the form of government in the cities may change or even differ entirely from one another.

  • The City of Aquaris


    Legend

    Aquaris Legend

  • The Yamato Mountain Range
  • The Island of Graanshoof

    Graanshoof is the smallest island located at the northernmost tip of the Hooper Chain, which used to be a part of the Maritime Stratocracy of Guantil-ya and its later forms until the Age of Gears and Elements. Because it lies barely above sea-level and often subject to storms, its inhabitants had to build dykes around its shores and many modern dyke building techniques originated here.

  • The Bonfire Shrine

    In the year 320 AID, the people that lived around Mount Tarkaal and the Charwoods obtained the gift of flame from the Angel Saxons, who traded the secrets of magic with them throughout the century in exchange for them erecting Angel Stones within the borders of their far-away lands.

    The men of Mount Tarkaal and the Charwoods, then subjects of the margrave of the West, Jeremiah Byren, constructed a great wooden gate near the Charwoods to represent the Angel Stones built during the tradings with the Angel Saxons, who were revered at the time for their prowess in battle and skill with magic. The gate was built some leagues away from Lichterland, the hamlet of the castle of House Byren, and in front of it, they kept the first flame given to them by the Angel Saxons burning with magic alone.

    With the art they had acquired, they vowed to keep this flame burning for all eternity, and in time, it was enshrined in a great glass sphere, having fire mages tend to it day and night. A shrine village began to grow around the gate, which together with the sphere was named the "Bonfire Shrine". The village grew and became the West's hub for magic, where new fire mages were trained, originally to keep the flame and the secrets of the order alive.

    However, it became more and more common for shrine maidens and priests to leave their service after a few years and take up lucrative jobs as fire mages for the margrave of the West. This, of course, was seen as very dishonorable and an affront to the order by their peers. Though, once in the service of Lord Byren, they would usually become quite famed and wealthy quickly, serving as the most distinguished of knights and often being compensated for their services with tracts of land.

    The shrine is situated close to the northern tip of the Charwoods and a great road joins directly into the Vastroad to the north. A smaller road also connects to the Vastroad in the west.

  • Central Aerialis

    The city center of Arealis contains the Royal City in its middle, the Flathedge and Gram Special Wards to its east, and even further east the Guild Wards, to its north the Old and New Market, to its North-West the Gravensburg Special Ward, to its West the Flügelwind Special Ward, and to its South the Severlin Special Ward.

    The City was constructed around the Rickard Leeuw Magistorium and the ancestral halls of the Van Haag-Taira family and lies on the eastern-most corner of the Middle Lands, just to the east of Lake Ripploch.

  • The World of Aqualon

    This world map shows the basic layout of Aqualon, most of its parts bleached out to indicate it has not been completed yet. As more and more detailed maps of the nations and locations of Aqualon become available, this grand world map will also become more and more filled out! For now it should help you see the geographic relations of some of the places described in this setting.