A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.


They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.


Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.


And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.


But who would have thought that none of these would start the next great war?







Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.

Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)








Aqualon, Rise of the Broken

Prose
| May 10, 2018


Read the Novel, now on World Anvil! (New chapters every Saturday)







In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.


Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.


The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.


This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
— Gerrit Dodd

This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
— Sai



is this done just with CSS?! Please tell me you haven't managed to do a JS injection
— Dimitris Havlidis

I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
— AmevelloBlue






Aqualon Fact of the Day #96 (9th of May 2018)


After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.


Read all AFoDs on Aqualon's Discord Server!





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  4. Read "Gates of Aqualon", a magazine that contains the newest book chapters, Aqualon facts, short stories, and much more here.










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The Week of Facts!

Generic article
| May 20, 2018


There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!











The Everett Consortium

Generic article
| May 18, 2018


If you like this world, why not check out these amazing partner worlds?







Created by
...

Koray Birenheide @IsaNite

Timeline

Table of Contents


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Magic

This you should know: the three basic truths of the universe are reality, existence, and origin. Existence itself is comprised of five parts: Soul, willpower, natural power, instinct, and spirit. Existence is the counter-force to reality and reality is represented by all the laws that make the universe and this world work. When we extend the reach of our soul into the real world we create an environment of existence in which our control over what is and is not supercedes the ironclad hold of reality. By influencing the shape of that environment we change reality and that is called magic.
— Plâton Rai'enjoh

The Faculty of Magic of Borealis has made the following observations on magic:

  • In a clean, non-clockwork environment, as has been proven experimentally within the premises of Jamphel Yeshe, there is an unusual duality of state in all massless or near massless subatomic particles.
  • When observing such particles, their dual state locks into one state.
  • There is a number of theories regarding this phenomenon, however, it becomes so subdued within the influence of the Great Clockwork that Clockwork Theologists believe it is directly related to the inherently random nature of reality and the suppression of that aspect by the clockwork.
  • The inherent uncertainty is also significantly lower in a macroscopic scope, meaning clumps of matter are less uncertain than free particles, generating a certain field we call the "De Vries Suppressive Field" or "DVF" for short.
  • The De Vries field of animals is ten times stronger than their total mass density implies and the De Vries field of humans is on average at least one hundred times stronger than their total mass density.
  • Humans that practice magic can willfully manipulate the strength of their own DVF to some extent.
  • The current theory of magic holds that a magus expands his DVF beyond his body to join with other DVFs around him or her, allowing the manipulation of particles in certain ways.
  • Because the feats of magic evidently performed by mages, the theory is unable to account for the difference of energy involved in the use of magic. Moving and manipulating large amounts of matter should be beyond even extremely strong personal DVF.
  • The current hypothesis is that the missing energy problem can be solved by attributing the generated energy to the great clockwork, meaning it would be the catalyst that makes magic on a macroscopic scale possible.

There are three types of magic named as follows:

Elemental Magic

Elemental magic is the first thing that comes to the mind of the common folk when magic is mentioned. There are five ur-souls that permeate the world in a sort of ether, each latching itself loosely to the elements of water, fire, lightning, earth, and wind. Elemental mages resonate with one of these ur-souls to manipulate the corresponding element, for example moving bodies of water, causing tempests, or raising the ground. Because elemental magic is extremely useful for both landscaping and military applications, mages usually have a lot of influence in their respective societies. The great Mage Academies of the Middle Lands, for example, wield immense political power within their cities and surrounding lands.

Null Magic

During the Age of Awakening, when the mad magus Hestia laid to waste the city of Estwerde, carbonizing every man, woman, and child in a great plume of flame, many mages were appalled by the very real repercussions of magic misused, and some of them went into seclusion at the Walls of Weltenend. When they reintroduced themselves to the Great Land, they were clad in black and had discovered a new type of magic. They had become the first of the Brotherhood of the Null.
— Zorden Ahl, "The History of the Magus"

Null magic creates a certain field or aura, which forces souls to revert back into their containers, effectively canceling most types of magic and making elemental magic impossible. However, It can not usually affect the 'magic' of the Five Keepers.

Clockwork Magic

This type of magic encompasses all other kinds that are neither elemental nor Null. It can have more general effects but often relates to transportation through the Region of the Clockwork. The Shadow Society for example uses a type of clockwork magic tied to their lanterns, which allows them to travel at right angles to reality. The Technamagix of Miyako Fluxum are also often based on a kind of clockwork magic.

Manifestation

Elemental magic sometimes manifests as a light blue glow if a lot of soul energy is released during its use; Null magic has no visual or auditory effect that can be perceived when used, and clockwork magic has varied perceptible effects and is more flashy than the other two types due to its often more aggressive bending of reality.

Type
Natural

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Metadata

Article template
Physical / Metaphysical Law
World
Aqualon
Chapter
Natural Laws and Phenomenon
Author
IsaNite
Creation Date
13 Jan, 2018
Last Update
29 Apr, 2018
Visibility
Public
Views
150
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0

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