A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.


They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.


Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.


And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.


But who would have thought that none of these would start the next great war?







Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.

Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)








Aqualon, Rise of the Broken

Prose
| May 10, 2018


Read the Novel, now on World Anvil! (New chapters every Saturday)







In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.


Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.


The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.


This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
— Gerrit Dodd

This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
— Sai



is this done just with CSS?! Please tell me you haven't managed to do a JS injection
— Dimitris Havlidis

I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
— AmevelloBlue






Aqualon Fact of the Day #96 (9th of May 2018)


After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.


Read all AFoDs on Aqualon's Discord Server!





  1. become a patron.png


  2. Support Aqualon on Patreon


    People of the Land Patron Tier (1$)
    Brothers/Sisters of the Null Patron Tier (5$)
    Winged Hammer Guild Patron Tier (15$)
    The Greenhorn Family Patron Tier (50$)



    Magus of the Academy Patron Tier (3$)
    Technocrat of Miyako Fluxum Patron Tier (9$)
    Adventurers Guild Patron Tier (25$)
    Hall of Heroes Patron Tier (100$)





  3. Gates of Aqualon, the Magazine -  Issue #1


  4. Read "Gates of Aqualon", a magazine that contains the newest book chapters, Aqualon facts, short stories, and much more here.










    Issue #1

    Issue #2

    Issue #3
    Gates of Aqualon, the Magazine -  Issue #1
    Gates of Aqualon, the Magazine -  Issue #2
    Gates of Aqualon, the Magazine -  Issue #3

    You can buy print copies of all Gates of Aqualon Magazine issues by clicking here.

    Gates of Aqualon Magazene pic2.jpg

    Gates of Aqualon Magazene pic1.jpg










The Week of Facts!

Generic article
| May 20, 2018


There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!











The Everett Consortium

Generic article
| May 18, 2018


If you like this world, why not check out these amazing partner worlds?







Created by
...

Koray Birenheide @IsaNite

Timeline

Table of Contents


Remove these ads. Join the Worldbuilders Guild

The Middle Lands


The Middle Lands are very fertile partly due to to the influence of the mages which have shaped the land to some extent. This means that there is a great deal of agriculture, mainly in grains such as wheat and in some parts rice. There are also some vineyards, though Saltplains vintages are generally held in higher regard.

There is fishing in the various rivers and streams of the Middle Lands and hunting for wild Horses on the First Plains. The forests and small woods are also good for game, and birds, rabbits and other small rhodents are abundant throughout the Middle Lands, though culinary preferences vary from place to place.

Because the Middle Lands are fairly vast, there are some notable differences in climate between the five cities, and there is a very developed economy of trade between them. All manner of goods ranging from different grains, wines, furs, and metals as well as fish and wood to trinkets and magical toys find their way along the Longing Route, the Ark Road, the Long Roundabout, the Vastroad and Estroad, Tarkaal's Backscratch and the Waterways of Aquaris as well as the numerous smaller roads and ways.

Because the five cities house the five great Mage Academies, they are the seat of magic on Aqualon and wield such substantial military power due to this that there has been peace between them and the surrounding lands for the entirety of the current age, sometimes referred to as the Age of Gears and Elements. Even though one or two of the cities may have fancies of expanding their borders from time to time, the council would have to vote for it, and since the credo of the Keepers has generally leaned towards peace and balance, getting that sort of majority has not been a possibility for a long time.

Geography

The Middle Lands are relatively flat, though towards their center, they form an extremely shallow valley, which is barely noticable to wanderers, if at all, but can be perceived by way of the farther horizon. There are no large mountain ranges, just two smaller mountains and a few hills. The only moderately large forest within its borders are the Charwoods. Several rivers and small lakes are littered throughout the region and are responsible for most of its rich fertility.

  • The Middle Lands

    This sizable portion of the Great Land lies on the southern hemisphere of Aqualon, fairly, but not quite centered between the Eastern Walls of Weltenend and the Western Walls of Weltenend. To the east lies the Yamato Kingdom, to the west not much save for the great city of Altonar. To the South lie the Saltplains, the Yellow Sands, and the Red Sands, to the North lie parts of the High North.

    To the five corners of the land lie the cities of Arda, Aerialis, Aquaris, Lumina Aka and Fulgrath. Smack in the middle between them stands the Tower of Five, where the Keepers of the Elements rule over and protect the Middle Lands and whatever lands that have sworn fealty to them. Each one of the five Keepers is responsible for one of the cities, though depending on who is Keeper at the moment, the form of government in the cities may change or even differ entirely from one another.

Type
Region
Included Locations
Aerialis
Aquaris
The Tower of Five

Remove these ads. Join the Worldbuilders Guild


 1

Secrets Only visible by subscribers

Secrets are the collection of not commonly known facts in this world about a specific topic. An example of that can be the actual origin of a Deity, the creation of a world, secret plots and agendas behind seemingly innocuous organizations etc.

Secrets are not meant to be seen by the players of an RPG campaign or readers of a book. Thus only subscribers, or in some cases followers of a world can see them.

REGISTER TO VIEW SECRETS

Metadata

Article template
Geographic Location
World
Aqualon
Chapter
The Middle Lands in The Lands of Aqualon
Author
IsaNite
Creation Date
11 Jan, 2018
Last Update
31 Jan, 2018
Visibility
Public
Views
194
Favourites
1
Comments
1

Comments

Please Login in order to comment!
24 May, 2018 13:23

I've featured this awesome article as part of the WA "Are you a GM" video, to show what cool things can be done. Amazing work - congrats! <3 <3

24 May, 2018 15:37

Thanks ^-^ You could have milked my work better by showing the Age of Heroes (Card Game) article and saying your line "This is all CSS and not a JS injection!" xD I will never let that one go.