A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.

They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.

Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.

Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)

Aqualon, Rise of the Broken

| May 10, 2018

Read the Novel, now on World Anvil! (New chapters every Saturday)

In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.

Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.

The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.

This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
— Gerrit Dodd

This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
— Sai

is this done just with CSS?! Please tell me you haven't managed to do a JS injection
— Dimitris Havlidis

I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
— AmevelloBlue

Aqualon Fact of the Day #96 (9th of May 2018)

After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.

Read all AFoDs on Aqualon's Discord Server!

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The Week of Facts!

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| May 20, 2018

There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!

The Everett Consortium

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| May 18, 2018

If you like this world, why not check out these amazing partner worlds?

Created by

Koray Birenheide @IsaNite


Table of Contents

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The White Lancers of Aerialis

In addition to Aerialis's military, the margrave of Aerialis also commands a knightly order of combat mages, the White Lancers of Aerialis. These elite fighters enjoy both noble titles and the benefit of specialized training in the art of Windriding, which originally utilized wind magic to enhance movement and a lance that could pierce Angel Saxon armor.

Today, the knights report to the barracks on the margrave's estate every morning, where they train together and are then assigned their duties for the day, if any.

Standard duties for knights are patrolling and guard duties as well as participating in parades. However, senior knights are often called to arms by their captains to perform scouting missions and even campaigns if need be.

The Right and Left Squadron of the White Lancers were often utilized as strike forces when such military actions were needed. But as the times have grown relatively peaceful, even captains most commonly perform guard and ceremonial duties these days.

Coat of Arms, Attire and Weaponry

The White Lancers wear a bright, white cloak, called wingwrap, and an emblem bearing their coat of arms (or a purple sash, if they are acting in ceremonial or high functions.). Their coat of arms is a stylization of the three winds (the wind of the land, the wind of the sea, and the wind of change) placed on a triangle, representing the white cloak, surrounded by feathery wings, symbolizing their air superiority. Underneath their cloaks, they wear hardened leather armor when they expect action, though most White Lancers ommit the heavier variants when patrolling the city.

When on cerimonial business, they still wear a lance strapped over their backs, though in actual combat it has been replaced by the terebra, usually backed up by a cutting weapon, commonly a longsword, katana, or wakizashi.


  • Highest Authority: The Margrave of Aerialis
  • Leader: The Kalm
  • Right Squadron Leader: The First Wind
  • Left Squadron Leader: The Second Wind
  • Officers: Captain
  • Soldiers: Knight

Public Agenda

The White Lancers are the elite force of the margrave and as such execute his most critical campaigns, while also serving as his personal guards and mounting the city's frontline defences when an attack is imminent.


They have lavish barracks on the premises of the margrave's castle in the Willow Woods at the banks of Lake Ripploch, and are furnished with beautiful atire and arms, as well as a sizable stipend by the margrave.


The White Lancers of Aerialis were founded after the death of the Lord of Wind Adelbert Trast during the Age of Heroes in 192AH. The margrave of the east took his former Guradians and their squires into his service and housed them and their families in his castle at Lake Ripploch. These Guardians, Clarie Vinstek and Karl Trast, had developed a powerful fighting style involving wind magic and the use of a lance together with their Keeper. When serving the margrave, they began to teach it to the men assigned to their care who were gifted with powerful enough souls, and in time they were granted new titles befitting their stations. From this a powerful frontline order of knights was born, instrumental in several key victories during the Age of Heroes. After the Founding of the Five Cities, the margrave retained a considerable amount of power in the domain of Aerialis and the knightly order of the White Lancers remained in his service in addtion to Aerialis's regular military.

Military, Knightly Order



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  • 6092 ARe

    The Death of Adelbert Trast
    Life, Death

    The Lord of Wind Adelbert Trast is slain in battle by a Valkyrie of Freyja, but his Guardians survive and find shelter with the Margrave of the East.

    Additional timelines & articles
    Aqualon Timeline
  • 6098 ARe

    Rise of the White Lancers
    Life, Organisation Association

    The former Guardians of Adelbert Trast, Clarie Vinstek and Karl Trast, and their retinue achieve a significant victory over an Angel Saxon force, and the margrave of the east rewards them with titles and lands, making them his bannerman. Their symbol becomes the three winds, lain on a cloak of white, surrounded by wings.

    The White Lancers of Aerialis cover

    Additional timelines & articles
    Aqualon Timeline


Article template
The Organizations and Families of Aqualon
Creation Date
1 Feb, 2018
Last Update
11 Feb, 2018


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