A strange planet, forged out of nine floating shard worlds 7926 years ago by a powerful magus known only as the Faceless Worldshaper now travels calmly around the sun, tick tock. Once, he united the men of Midgard and Swartalbaheim against the Albenmannen, Jötunmen, and the Old Gods, beating them into submission and remaking their realms into this world.


They call it Aqualon; such has been its name, no matter how many times the Great Clockwork that runs behind all things has destroyed and then cast it into new and strange forms.


Today, seventeen centuries since the Great War of the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, that rings the planet around its equator.


And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. These are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.


But who would have thought that none of these would start the next great war?







Aqualon is the world featured in the novel "Aqualon, Rise of the Broken", written by me, Koray Birenheide.

Publication status of "Aqualon, Rise of the Broken": Up to chapter 13. (303 pages)








Aqualon, Rise of the Broken

Prose
| May 10, 2018


Read the Novel, now on World Anvil! (New chapters every Saturday)







In a world of strange design, a cold, brittle peace keeps the three great powers of old away from each other's throat. They are the great mages of the Middle Lands, the Old Gods, and the twin cities of the High Technocrats, and every one of them believes themselves to be the dominant force of the world.


Created and destroyed in an endless cycle of rebirth, Aqualon is a world made by a great clockwork that exists beyond the fabric of reality - and due to a force opposed to that clockwork corrupting the hearts of men, this iteration of the planet stands on the verge of collapse.


The old divide between the three great powers, a relic of the wars of ages past, may yet lead to the downfall of the human race and perhaps even the destruction of the great clockwork itself.


This is BY FAR one of the most in depth, well written [...] articles I have ever seen on World Anvil!
— Gerrit Dodd

This was such an enjoyable read! I feel like I have a complete understanding of her motives, personality, and choices that she has made. The details tying her involvement in your world were extremely well woven throughout this whole article.[...]
— Sai



is this done just with CSS?! Please tell me you haven't managed to do a JS injection
— Dimitris Havlidis

I absolutely love the editing of the images in this entire article and how they were made to look like this was an entire chapter in an encyclopedia. This is incredibly detailed and leaves no questions to be asked, and I am honestly so pleased with how it's written with so much care.
— AmevelloBlue






Aqualon Fact of the Day #96 (9th of May 2018)


After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.


Read all AFoDs on Aqualon's Discord Server!





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  3. Gates of Aqualon, the Magazine -  Issue #1


  4. Read "Gates of Aqualon", a magazine that contains the newest book chapters, Aqualon facts, short stories, and much more here.










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    You can buy print copies of all Gates of Aqualon Magazine issues by clicking here.

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The Week of Facts!

Generic article
| May 20, 2018


There are now over 100 daily Aqualon Facts on our discord! In celebration, Discord members could request special facts for one week, which are now published in this article!











The Everett Consortium

Generic article
| May 18, 2018


If you like this world, why not check out these amazing partner worlds?







Created by
...

Koray Birenheide @IsaNite

Timeline

Table of Contents


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Tips for Aqualon Character Creation

Advantages of the Fate Core System

I am steadily creating more material for integrating Aqualon with Fate Core, all of which you can view here: Fate Core Resources

But the core concepts of Fate Core can help you create a character without making him or her for a specific system. I am speaking, of course, about aspects. Aspects can be sentences that describe core characteristics, relationships, strengths, and failings of your character. Ideally they can serve you as a compass for how the character would react in certain situations and what would motivate them to do a certain thing.

Here are examples for Aqualon characters from the novel described with aspects. High concept aspects try to focus on what the character is all about and what makes them awesome while trouble aspects highlight the things that complicate their lives:

Rei

Aspects
I am a Brother of the Null on an important quest! (High Concept)
People keep telling me to restrain my overinflated vocabulary. (Trouble)
I have seen enough suffering: Inaction is no longer an option.
Balance in all things.

Ayveron Galamoore

Aspects
If I haven't studied it, I've at least read the cliff notes! (High Concept)
They tell me curiosity is a virtue... (Trouble)
Magic? Bah! I prefer people who know what they do when they play with reality.
Handy with a toolbox, dangerous with a lab.

Frederick Severlin

Aspects
Heir to the Severlin Family and a captain of the White Lancers of Aerialis! (High Concept)
I am a bit young for my station, but I'll show them all! (Trouble)
I've been practicing with my grandpa's magic throwing daggers since I was a little boy.
Second Wind Iustus Volthun is more of a father to me than my father.

Paxia

Aspects
I am older than the world. (High Concept)
The rise and fall of my race will never stop weighing on my soul.(Trouble)
The Great Clockwork shuts me down: without a DVF inhibitor, I go offline.
I know many songs and every one of them tells a tale.


Places Fleshed Out Enough Online to Base your Character on

There are a couple of places on Aqualon described well enough already to create a character for yourself! Here are some articles that will aid you on your quest:

The Middle Lands

You can already see a plethora of little villages on the map of the Middle Lands, and if you want a magus character, your best bet is one of the five great mage academies of this nation! The cities of Aerialis, where the Rickard Leeuw Magistorium, the academy for wind magic, is located, and Aquaris, where the Spire of Rahn, the academy for water magic, is located, already have extensive articles each, both including a city map, making them optimal starting places to build your character. But the other three elements are not out of reach! If you are interested in the other mage academies of the Middle Lands, you can find an article on them here!. There is also some recent information on The Bonfire Shrine now available, specifically on the attached map.
Chapters of the novel that have additional Information: More on the city of earth, Arda, can be found in chapter 8. More on Aerialis in chapter 9 and chapter 10 (ch10 will be public on 21st Apr. 2018).

The Yamato Kingdom

The Yamato Kingdom is located in a great mountain range east of the Middle Lands and houses an old and distinct culture. In its fertile Yamato Valley, many old and grand cities reside, and on top of one of its tallest peaks lies the great capital of Yamaseki, where the imperial Tenshin family rules. While it has no own article yet, you can learn more about its layout from its map.; additionally there is a lot of information on Yamato culture hidden in my article about the Moths of Yamato.

Chapters of the novel that have additional Information: Chapters 4, 6, and 7 (Nanashi)

Miyako Fluxum, the Moving City

While some rudimentary information on Miyako Fluxum, a city of technocrats that oppose the Borealis ban of technamagix research, is available in the Aqualon Master Timeline, your best bet is on the novel, where some extensive descriptions of the city are provided fairly early on.

Chapters of the novel that have additional Information: Chapters 2 and 4.


Interesting Additions for your Character

There are many cool things your character could have, which help define them or make them special. Of course, being able to use elemental magic as a magus is a powerful aspect for your character, but being able to manipulate one of the elements is far from making you or anyone invincible: A well aimed arrow can still cause some serious harm, and even a swordsman of sufficient skill could prove to be a real problem for you in a fight. And more than that: Being good at hurling fireballs does not really make you a good negotiator, though it certainly doesn't hurt if you wish to browbeat people.

But there are many other ways to make your character relevant or interesting: Influence with powerful houses gives you an in into the fascinating world of intrigue and interesting resources, connections with the technocrats or being one yourself can give you access to fabulous machinery and knowledge that is far beyond that of most people, and even a regular old mercenary, scout, or assassin becomes a force to be reckoned with and a person of note if they wield an unusual magic engine as a weapon or other.

And why not have an animal companion to make your life easier and more interesting? The moths of Yamato mentioned earlier in this article are extremely well described in their article, and the small murasaki moths are fluffy and docile, spreading the scent of spring everywhere; what a great companion to soothe people you try to engage, be it for commerce or for diplomacy, and children just love them! Or perhaps a loyal frost wolf of the North may be more to your liking? Or one of the trained giant spiders, tall as hounds, which are raised and utilized by some Kaltani tribes for hunting. A bit grim? Perhaps, but who would pick your pocket with menacing chelicerae clicking in their direction?

Aqualon Facts of the Day

A great source for background information and character ideas can be found in the daily facts I release about the world of Aqualon! You can find these on Aqualon's Discord Server.

Interesting Resources

There already is an extensive character article on this world, and several places, organizations, and more are mentioned throughout it. It is called Hestia, and I recommend checking it out.

You want to play a white knight? Why not play an actual white knight!
The White Lancers of Aerialis

What works in Borealis works in Miyako Fluxum; sometimes. Like these:
Academic Titles

Learn about magic from a man with some clout!
Codex Riccardium - A History of Magic

Of course there is always the next level of depth: reading the novel.
Go to Chapter 1


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