A single enormous continent, covered in sparse city-states after a Great War tore apart the vast kingdoms that once covered every inch of the land. It is now engulfed in strife, as evil has set upon it, capitalizing on the recent loss of unity and faith to its own twisted ends. Many will have their stories here, but few will see their own to the end.


Magic here is granted to humans, Carpidians, Shifters, and the many races of the world through Dragons. They act as magical conduits, channeling the raw magic given to them by the Dormant One, the deity responsible for the world's creation. The magical attunement of each dragon relies on its coloration and structure, and each dragon possesses the ability to grant magic to mortals.


Centuries ago, this happened to a small group of 20 humans, labeled the First Wizards. The magical paths they trod created new varieties of magic, and as such, new dragons emerged. Magic altered some of their appearances and structures, giving them the distinctive characteristics that make up the many races populating this vast land. However, many dragons were killed in the Great War by armies creating and training magically enhanced Dragonslayers to weaken their enemies' magic. The genocide of dragons still has its effects to this day, and magic, while still quite powerful, is significantly weaker and rarer than it has ever been.


Of the various adventures occurring in this land, two occur in the current year, 1578. The first is led by a 14-year-old boy named Regulus. Raised by the powerful Frost Dragon, Polaris, he seeks to find his family after awakening from a large block of ice many years after the end of the war.


The other stars a small, dysfunctional group of misfits held together by humor, fear, and a lack of alternatives to achieve their goals. This group consists of Asra Earthcrest, Archazon "Arc" Tirius, Romario, Tinder, and Gowash.


Romario, a young Carpidian, is the sole prince of a kingdom long left in ruins. Moltenglacia was attacked during the Great War, and subsequent raids and attacks from other entities have rendered the once-magnificent kingdom to opulent ruins beneath the ocean, where their former king now lies dead by his own son's hand, forced by an insidious entity forged of wrath.


Tinder is a 26-year-old Shifter from the Northern Snow Plains, forced to endure many years of slavery after degrading work she had to do in order to survive after her father's murder. She seeks to return to her home, exact revenge on the world that mistreated her for so long, and see her children while practicing druidic magic, growing closer to plants and wildlife, hoping to decipher her roots and her true potential.


Gowash is a Dullahan, a dark entity charged with guiding the spirits of the dead to their final judgement and rest, though he now travels with this group, utilizing the deathly shadows that permeate and compose his very being to assist them by producing weapons or important constructs from them, or adjusting them to see in the darkest of spaces. It is unknown what his ultimate goal is, but he has chosen to stay with his party for a while, and shows no signs of desertion.


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Aralia

5/10/1578

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A single enormous continent, covered in sparse city-states after a Great War tore apart the vast kingdoms that once covered every inch of the land. It is now engulfed in strife, as evil has set upon it, capitalizing on the recent loss of unity and faith to its own twisted ends. Many will have their stories here, but few will see their own to the end.

Magic here is granted to humans, Carpidians, Shifters, and the many races of the world through Dragons. They act as magical conduits, channeling the raw magic given to them by the Dormant One, the deity responsible for the world's creation. The magical attunement of each dragon relies on its coloration and structure, and each dragon possesses the ability to grant magic to mortals.

Centuries ago, this happened to a small group of 20 humans, labeled the First Wizards. The magical paths they trod created new varieties of magic, and as such, new dragons emerged. Magic altered some of their appearances and structures, giving them the distinctive characteristics that make up the many races populating this vast land. However, many dragons were killed in the Great War by armies creating and training magically enhanced Dragonslayers to weaken their enemies' magic. The genocide of dragons still has its effects to this day, and magic, while still quite powerful, is significantly weaker and rarer than it has ever been.

Of the various adventures occurring in this land, two occur in the current year, 1578. The first is led by a 14-year-old boy named Regulus. Raised by the powerful Frost Dragon, Polaris, he seeks to find his family after awakening from a large block of ice many years after the end of the war.

The other stars a small, dysfunctional group of misfits held together by humor, fear, and a lack of alternatives to achieve their goals. This group consists of Asra Earthcrest, Archazon "Arc" Tirius, Romario, Tinder, and Gowash.

Romario, a young Carpidian, is the sole prince of a kingdom long left in ruins. Moltenglacia was attacked during the Great War, and subsequent raids and attacks from other entities have rendered the once-magnificent kingdom to opulent ruins beneath the ocean, where their former king now lies dead by his own son's hand, forced by an insidious entity forged of wrath.

Tinder is a 26-year-old Shifter from the Northern Snow Plains, forced to endure many years of slavery after degrading work she had to do in order to survive after her father's murder. She seeks to return to her home, exact revenge on the world that mistreated her for so long, and see her children while practicing druidic magic, growing closer to plants and wildlife, hoping to decipher her roots and her true potential.

Gowash is a Dullahan, a dark entity charged with guiding the spirits of the dead to their final judgement and rest, though he now travels with this group, utilizing the deathly shadows that permeate and compose his very being to assist them by producing weapons or important constructs from them, or adjusting them to see in the darkest of spaces. It is unknown what his ultimate goal is, but he has chosen to stay with his party for a while, and shows no signs of desertion.