Faerdyn Askar-Tarro

 
 

Introduction

  The untimely and mysterious death of Jorei Starrander  left [Arc  and its vast territories in a state of profound uncertainty. Starrander, the king who emerged from the streets and defied the traditional power structures of Arc, left behind not only an empire in mourning but also a significant power vacuum. His popularity was undeniable; the streets of Arc were awash with grief, and for many weeks, a pall of somber silence draped the bustling streets of Lower Arc and the grand halls of the Azure Court alike.   In the midst of this unprecedented crisis, the responsibility of selecting a new leader fell upon the Azure Chamber. Never before had the empire faced a situation where a monarch had departed without leaving a clear heir. Traditionalists clamoured for a successor with links to the Ordrish dynasty, while progressives saw an opportunity for a new direction. The weight of the decision was palpable, as the empire stood on the precipice of potential civil unrest.   It was in these turbulent times that a name began to echo through the corridors of power: General Faerdyn Askar-Tarro. Esteemed for his military valour and unwavering loyalty to the empire, particularly during the challenges faced in the Arclands, Faerdyn presented himself as a beacon of stability. The Azure Chamber, recognizing the urgency of the moment and the widespread respect commanded by the General, coalesced around him as the one true choice to navigate Arc through its most trying hour.  

The Unexpected Rise of Faerdyn Askar-Tarro

  Amidst the chaotic streets of Arc, where traders shouted their wares and citizens mourned the passing of Starrander, a tale of valor was quietly stirring. General Faerdyn Askar-Tarro, a name previously synonymous with military prowess, began to emerge as a political force. However, before the politics and the power, there was the soldier, the commander, and the strategic genius.   Faerdyn's military journey is richly interwoven with battles and strategy, but none more significant than the Battle of Askar. It was here that the formidable horse lords of Symar, fierce warriors with an unquenchable thirst for expansion, clashed with Faerdyn's forces. The horse lords, led by the charismatic Khashaliman, had forever been a thorn in the Arclands, making incursions and raids with alarming regularity. Their ultimate goal, a daring one, was to capture the city of Gol , thus bisecting the Arc Empire and claiming its eastern territories. Faerdyn understood the gravity of the challenge and met it head-on, using his deep knowledge of both land and foe.   As swords clashed and arrows pierced the skies of Askar, a rivalry of respect also developed. Faerdyn's admiration for Khashaliman, the horse lord chief, became evident. Despite being fierce opponents on the battlefield, Faerdyn recognized Khashaliman's strategic genius, bravery, and honor. When the dust settled, and Khashaliman found himself a prisoner, it was not chains that greeted him but Faerdyn's hand of respect and honor. This act not only cemented Faerdyn's reputation as a noble leader but also showcased his adeptness in statecraft.   It was no surprise then that when the Lords of the Dome convened, Faerdyn's name was on everyone's lips. Choosing him was more than just filling a power vacuum; it was a strategic move to harness his popularity and his military genius to stabilize the empire. Moreover, with no direct Starrander heir apparent, it became imperative to bridge the gap between the past and the present. By subtly maintaining the fiction that Faerdyn was in some way a continuation of the Starrander lineage, the Lords of the Dome played a masterstroke. They placated traditionalists, ensured the empire's unity, and ushered in an era of rejuvenation under the watchful gaze of General Faerdyn Askar-Tarro.  

Faerdyn's Golden Reign

  In the annals of Arc's history, Faerdyn's era is generally looked upon favourably by scholars, even Mordei Morhannan, who was a critic of Starrander wrote that  it was 'almost as if the sun itself chose to bless the empire with its most radiant beams during his reign'. An intricate blend of prosperity, culture, and foresight marked these years, and Arc found itself a significantly wealthier city due to abundant cheap grain.   As trade routes expanded under Faerdyn's rule, they brought more than just goods; they ushered in fresh ideas, new partnerships, and a web of diplomacy that previously seemed impossible. Port cities brimmed with exotic commodities, the buzzing of different languages, and the exchange of wisdom. This economic upswing, undoubtedly, played a pivotal role in the general contentment of the populace. But there was more to it. Nature itself seemed to conspire with Faerdyn. For successive years, the Arclands enjoyed bountiful harvests, painting golden swathes across fields and ensuring that granaries were full. Such abundance led to reduced grain prices, adding yet another layer to the people's satisfaction.   However, this golden age wasn't solely about material prosperity. A deeper, more profound transformation was underway: a cultural renaissance. This wasn't a spontaneous spark but a carefully cultivated flame. The wealthy grain merchants, arguably the true powerhouses of this era, played an instrumental role. Realizing that material wealth was ephemeral, they began to chase a different kind of immortality. By becoming patrons of the arts, they believed they could etch their names into history. Arc's skyline began to evolve, with architectural marvels piercing the heavens, gardens blooming in artistic designs, and artistry becoming a symbol of prestige.   Yet, among these tangible wonders, a mythical narrative emerged, weaving itself into the very fabric of Arcish folklore: The Aruhvian Prophecy. Legend holds that Faerdyn was visited by the Grace Y'Turan, revealing to him visions of Arc's destiny. In these celestial dreams, a new white stone city stood proudly, destined to become the mightiest in all of Aestis and the foundation stone of the earth. The city, shimmering and strong, was symbolic of an empire that would stand the test of time, guiding generations of rulers and subjects alike.   However, there is a caveat to this narrative. The tale of the Graces, so deeply embedded in Arcish culture today, didn't originate during Faerdyn's rule. It surfaced six hundred years post his reign, a creation of the Obarite monks of Dancare. Historians often muse about why this tale, absent during Faerdyn's time, gained such traction. But like all things in Arc, the blend of fact and folklore only adds to its enigma.   It's undeniable, however, that regardless of the prophecy's origin, its essence aligned seamlessly with Faerdyn's vision for Arc. Whether divinely inspired or shaped by the ambition of a visionary ruler, the envisioned city became a beacon of hope, a testament to Arc's indomitable spirit and its Golden Reign under Emperor Faerdyn Askar-Tarro.  

The Mausoleum City of Dancare

  From the beginning, Dancare held a sacred and solemn place in Arc's history. The dark recesses of its burial caves whispered tales of devotion and commitment to the Aruhvian faith, stories of those who led lives of piety and were granted the final honor of rest in these hallowed grounds. The Archimandrite of Dancare once held the sole power to decree who could be interred within its bounds. This was the 'meritocracy of death' where worth wasn't measured in gold but in faith.   However, under the reign of Faerdyn Askar-Tarro, the winds of change began to howl across Dancare's rugged landscapes. Sensing an opportunity to create a lasting legacy, Faerdyn embarked on an ambitious project to transform the burial caves into a sprawling mausoleum city. This endeavour would not be possible without the coffers of the merchants, who, seeing the potential prestige of a resting place amidst emperors and nobles, readily financed the expansion. Grand mausoleums rose, each more ornate than the last, shadowing the simple graves of the devout.   This was a seismic shift in Dancare's essence. The wealthy, whose lives were often far removed from the tenets of the Aruhvian faith, were now buried alongside those whose entire existence was a testament to their devotion. Many radical Aruhvians saw this as a corruption, a desecration of a sacred tradition. Yet, the mausoleum city burgeoned.   Emperors who succeeded Faerdyn saw the potential of Dancare, not just as a resting place but as a political tool. Mausoleums were granted as favours, as rewards, sometimes as bribes to curry favour with influential factions in Arc and its satellite cities. Each new structure, each ornate crypt, was a testament to the intertwining of faith, politics, and wealth.   Faerdyn's vision for Dancare, whether perceived as innovation or desecration, left an indelible mark on Arc's cultural and religious landscape. The mausoleum city became a testament to the complexities of Arc's society, where piety and prosperity, reverence and ambition, coexisted in a delicate balance. Dancare, once a quiet resting place for the devout, became a monument to the intricate dance of power, faith, and legacy.  

Transition of Power: The Reign of Drassa Askar

  The reign of Faerdyn Askar-Tarro, marked by military victories and cultural renaissance, culminated in an unexpected twist: his abdication. The old Emperor, worn by age and infirmity, saw that his twilight years were better spent away from the intense rigors of governance. While his decision drew a mixture of respect and anxiety from the populace and the nobility alike, it was clear that Faerdyn had always placed the empire's needs above his own.   Into this monumental void stepped Drassa Askar, Faerdyn’s only heir. The transition was not just from one ruler to another, but it shifted the power dynamics from a seasoned warrior-emperor to a young queen, whose upbringing was marked by the contrasting influences of her parents. Drassa’s formative years were caught in a crossfire of love and criticism. While her father doted on her, passing down stories of battles, politics, and visions, Empress Airathe was the colder, more distant figure in her life. Often critical and demanding, Airathe's influence was a double-edged sword for Drassa; it honed her resilience and determination but also left emotional scars that would linger.   The early demise of Empress Airathe was, oddly enough, a respite for Drassa. The cold shadow of maternal expectation lifted, granting her the freedom to find her own identity. Yet, the world around her saw the dichotomy of a daughter’s grief: Faerdyn’s profound sorrow was a stark contrast to Drassa’s more muted mourning.   With the throne now hers, Drassa’s rule was characterized by a balance of assertiveness and diplomacy, traits she had cultivated throughout her life. Her consort, Viyeldin, was an instrumental figure in this dynamic, providing counsel and support. Together, they navigated the labyrinthine politics of Arc, facing challenges both internal and external. Their combined strength was a symbol of unity for the empire, suggesting that, perhaps, the age of the solitary ruler was giving way to an era of partnership.   Yet, beneath this apparent harmony, there were undercurrents of tension. The couple's shared rule, while mostly collaborative, wasn't devoid of differences. Drassa, having lived a life under the weight of expectations and judgments, often displayed an assertive, sometimes impulsive, streak in her decision-making. Viyeldin, on the other hand, with his tempered approach, frequently played the role of a moderating influence.   As Drassa settled into her role as empress, the empire watched with bated breath. The legacy of Faerdyn was an enormous shadow, but if there was anyone prepared to step out of it and cast her own, it was Drassa Askar. With a mix of her father’s strength, her mother's resilience, and a unique blend of her own, she was poised to lead Arc into a new age.  

The Ambitions and Exile of Nurian Mondrias

  In the sprawling tapestry of the Arc Empire's history, few threads are woven with as much intensity and consequence as that of Nurian Mondrias. A figure unparalleled in his strategic brilliance, Nurian’s military campaigns resonated throughout the empire, and his successes on the battlefield echoed in the hallowed halls of the Azure Chamber. Within a short span, he was not merely a general; he had become the very embodiment of Arc's martial prowess, a symbol of its indomitable spirit.   Yet, behind the admiration and accolades, there lay a simmering ambition, a fire that was increasingly difficult to contain. Whispers in the corridors of power hinted at Nurian's growing discontent with the mere role of a general. Many believed that he envisioned himself as more – perhaps even as the emperor. And while there is no concrete evidence of any coup planning, his swelling influence was evident. The empire's soldiers, who sang his praises and celebrated his victories, were loyal to Mondrias, often more so than to the throne itself.   Drassa, the astute ruler that she was, could not ignore the growing murmurs. While she recognized and respected Nurian's contributions, she also understood the inherent dangers of a general whose popularity rivalled that of the monarchy. In the shadowy game of politics, loyalty could be a fickle thing, and the empire's stability was paramount.   In a masterstroke of political maneuvering, Drassa made a decision that would change the course of Arc's history. Instead of directly confronting Mondrias, she bestowed upon him a "royal charter" — a seemingly honorable task. Nurian was to establish and oversee Dran , a remote outpost to the south. The charter was framed as a recognition of his abilities, entrusting him with the noble endeavor of expanding the empire's boundaries. In reality, it was a subtle exile, a way to distance him from the epicenter of power and dilute his influence.   While the true motivations behind the "royal charter" are debated by historians, there's little doubt about its effectiveness. By dispatching Nurian to Dran, Drassa successfully removed a potential threat, ensuring the continuity of her reign and preventing the empire from plunging into a potentially devastating conflict.   But as with all things in history, every action has consequences. The establishment of Dran would set off a chain of events that would reverberate through the ages, and the legacy of Nurian Mondrias, the general who could have been an emperor, would be forever entwined with the destiny of the Arc Empire.  

Nurian's Dream: The Third Great Capital of Arc

  Nurian Mondrias, once a looming presence in the central corridors of power, now found himself on the peripheries of the Arc Empire, standing at the helm of a nascent outpost. Dran, initially recognized by the rocky prominence known as Nurian's Rock, bore little resemblance to the gleaming cities of Arc or Gol. It was rugged, inhospitable, and seemingly inconsequential. Yet, beneath its unassuming facade, lay the seeds of an ambition that would reshape the course of history.   The challenges in establishing Dran were manifold. Its remote location posed logistical nightmares, while the surrounding terrains were unforgiving. Yet, Nurian, with his characteristic tenacity, transformed each challenge into an opportunity. Within a few years, what began as a mere outpost became a bustling center of commerce and military prowess. The very rock that named the outpost became its central fortress, a testament to Nurian's indomitable spirit.   Amidst the growth and transformation of Dran, there emerged a narrative, perhaps born from Nurian's ambitions, perhaps from whispers of the inhabitants, that Dran was destined for greatness. Nurian spoke of a prophecy, mirroring the Aruhvian Prophecy that had once guided Faerdyn. This new city, he claimed, was foretold to rise as the third great capital of the Arc Empire, rivaling the magnificence of Arc and Gol. Whether genuine belief or political maneuvering, this claim had profound implications. It gave the people of Dran a purpose, a collective destiny that bound them together and spurred rapid development.   While Dran's establishment might have initially been viewed as a political exile for Nurian, its strategic importance in the broader plans of the Arc Empire became evident. Situated to the east, Dran was not just another city; it was a powerful vanguard against potential threats from that direction. More than that, it was a launching pad for Arc's aspirations of eastern conquests. The outpost was systematically developed into a military and naval hub, ensuring the empire's dominance in regions hitherto unexplored.   Over time, Dran's significance in the empire's grand narrative became undeniable. Its strategic location, combined with Nurian's visionary leadership, ensured that it played a pivotal role in Arc's expansionist endeavors. What began as an outpost on the fringes of the empire soon became integral to its very identity.   Nurian's dream of Dran was not merely of a city but of an ideal—a beacon of hope, ambition, and a testament to the indomitable human spirit. Through adversity, political machinations, and sheer will, Dran rose, embodying the aspirations of an empire and standing as a testament to Nurian's enduring legacy.  

Conclusion

  The winds of change that blew through the Arc Empire after the tragic and abrupt end of Jorei Starrander's reign were tumultuous and unpredictable. Yet, amid this uncertainty, the ascent of Faerdyn Askar-Tarro and subsequently, his daughter Drassa, offered a semblance of stability, continuity, and the dawn of a new era. Their reigns, though markedly different in approach and challenges, left indelible marks on the fabric of the empire.   Faerdyn, a brilliant military strategist, not only solidified his rule by weaving a narrative of continuation from the Starrander lineage but also charted a course for Arc's prosperity. His reign saw economic growth, cultural renaissance, and infrastructural marvels like the Mausoleum City of Dancare. Drassa, inheriting the empire's reins, showcased an astute understanding of power dynamics, ensuring the empire's security from potential usurpers, such as Nurian Mondrias.   This period in Arc's history is a testament to the empire's resilience and adaptability. From the shadow of Starrander's demise arose leaders who, despite not sharing his bloodline, embraced his vision for the empire and furthered it in their unique ways. The shift from the Starrander dynasty to the Askar-Tarro rule, while initially fraught with uncertainties, eventually solidified the empire's foothold and set the stage for further expansion.   Looking ahead, the challenges for the empire are manifold. Nurian's dream city of Dran, while promising, adds a new dimension to the empire's politics and aspirations. As the Arc Empire continues to expand, so will its encounters with diverse cultures, potential adversaries, and the ever-present challenge of maintaining unity and coherence across its vast territories. However, if history is any guide, the empire, with its blend of visionary leadership, strategic acumen, and the spirit of its people, is poised to navigate the waves of time with grace and determination.

A Fire in the Heart of Knowing

  Our debut Arclands novel is available here. Read A Fire In the Heart of Knowing, a story of desperate power struggles and a battle for survival in the dark lands of Mordikhaan.

Comments

Please Login in order to comment!
Powered by World Anvil