Fleshpod Hornet
These creatures specialize in locating targets in both deep forest and the desert.
Power Generation
Food 20 lbs per day
Propulsion
Own power
Weapons & Armament
Multiattack. The fleshpod hornet makes two attacks: one with its slam and one with its stinger.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (2d8+4) bludgeoning damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: (2d6+4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the target is also infected with the eggs of the fleshpod hornet. The injected eggs form a circular lotus pod tumor, roughly half a foot in diameter, on the target within 1 minute of injection. While carrying this tumor, the target has disadvantage on skill checks and saving throws. Exactly 24 hours after the lotus pod appears, a young fleshpod hornet (use giant wasp statistics) erupts from the tumor, dealing does 33 (6d10) slashing damage to the target. The tumor can be excised with a DC 15 Wisdom (Medicine) check, causing 16 (3d10) slashing damage to the host. If it is cut out without the check, the patient must succeed on a DC 15 Constitution saving throw or take 22 (4d10) slashing damage.
Flying Charge. If the fleshpod hornet flies at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
Armor and defense
Natural Armor
Communication Tools & Systems
Through a complex set of whistles
Sensors
Eyes, Sensitive feelers
Class
Nickname
Hornet
Manufacturer
Owning Organization
Price
1000 GP
Rarity
Very rare
Length
8ft long
Height
5ft
Weight
200lbs
Speed
10 ft., fly 60 ft. (hover)
Complement / Crew
1 rider
Cargo & Passenger Capacity
Can carry up to 400 lbs including rider
Remove these ads. Join the Worldbuilders Guild
Comments