A world of magic, conflict and endless adventure. A place where the smallest action may shake the foundations of the universe itself. It is a place in turmoil, where the scholars of the world still do not know that their world is moving into a new era; One of great upheavals and world changing events.

No matter where you travel across the lands a sense of looming change hangs in the air. Old things are stirring, while new ones are finding their place in the natural order of things. The monsters on the outskirts of town are amassing their armies, while the governments fight internally for power.

And amidst all the chaos and confusion, a small group of adventurers convene on a simple mission that will have them save creation itself.

Asteria is built as a supplement for Dungeons and Dragons 5e. It started as a simple edit to the Lost Mines of Phandelver but has started growing into something bigger.

I wanted to create a world where everything felt like it had its place and reason, one that could give a sense of realism to whatever the players may encounter. At the same time I strove to move away from the black and white nature of many of the monsters of the world, and instead give them cultures and views that would clash with the civilized world in interesting ways.

The world is still prominentily a work in progress, and a lot of things are hidden so my players won't find them, but please have a look while I continue to fill it up with words!

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Everyone knows there is some power in names, folktales warn children never to tell it to the terrible fae and the name of a god should only be invoked should the speaker be ready to for them to answer.

But Goblins know this more than any other race, for what are you as a person other than what others call you?

Basic information

Anatomy & Morphology

Small, humanoid creatures with light brown skin and exagerated facial features.

Genetics and Reproduction

Standard mammal reproduction 3 month pregnancy, usually gives birth to 2-3 children.

Ecology and Habitats

Usually settles in cave systems with easy access to outside world, enabling them to make use of their darkvision. Prefer mild weathered terrain, but can survive in harsher climates if needed.

Dietary needs and habits

Omnivorous, goblins eat whatever they can find but prefer meat. They can hunt or forage if needed, but usually raid other nearby settlements or travelers to take what they need. Will store what they can, but are prone to overeating when supplies are stocked.

Additional information

Facial characteristics

Exagerated features: large eyes, ears, nose and mouth

Geographic Origin and Distribution

Commonly found in woodland areas, or mountain ranges.

Average Intelligence

Below average

Perception and Sensory capabilities

Standard Senses, Darkvision

Civilization and Culture

Naming traditions

Each member of a goblin tribe is named after an object, action or feature. This name then defines them within the tribes social construct.

Most respected are those with powerful names related to fighting or winning. The outcasts of the society will in turn be given names that serve no function.

The name of a goblin is magically tied to their being and becomes their true definition. As such, if a goblin is given a name then everyone in and outside of the tribe will understand it. One cannot change their own name, but it must be earned and believed by the tribe to be accepted into the global unconsciousness of the race.

Major organizations

Goblins have no global organisation, each tribe serves only itself. Fighting between tribes is not uncommon, espescially if two tribes hunt in the same area. For this reason, many goblin tribes seek out their own hunting grounds. A defeated tribe will usually be assimilated into the victorious once. The losers will be given detrimental names, while the victors earn more powerful ones.

With a powerful enough name a Goblin may be able to unite more tribes under a common cause.

Beauty Ideals

Strong physique, but other than that goblins care little for beauty. Your name is what defines you and also what makes you more or less attractive.

Gender Ideals

Mostly gender-neautral. Only exception is given to pregnant females, who command protection from the rest of the tribe.

Scientific Name



40 years

Average height

0.8-1 meters

Average weight


Average physique

Well-trained, nimble

Body tint, colouring and marking

Light brown skin color Usually tattooed

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Article template
Goblinoids in Monsters
Creation Date
1 Feb, 2018
Last Update
13 Feb, 2018


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