Abaia

This multi-eyed eel's brightly colored markings shift in complex, ever-changing patterns.
 

Abaia (CR 10)

Huge Magical Beast (Aquatic)
Alignment: Neutral
Initiative: +3
Senses: Arcane Sight, Darkvision 60 feet, Low-Light Vision; Perception +19
  Speed: 20 feet, Swim 80 feet
Space: 15 feet
 

Defense

Armor Class: 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, -2 size)
Hit Points: 147 (14d10+70)
Saving Throws: Fort +14, Ref +12, Will +8
Spell Resistance: 21 (in water only)
 

Offense

Melee: bite +21 (3d6+8/19-20 plus Grab), tail slap +15 (2d6+4 plus Grab)
Reach: 15 feet
  Special Attacks: Constrict (2d6+12), endless coils
  Spell-Like Abilities (CL 14th; Concentration +17):
  Spells Known (CL 4th; Concentration +7):

Statistics

StrDexConIntWisCha
26 (+8) 16 (+3) 21 (+5) 17 (+3) 14 (+2) 17 (+3)
Base Attack Bonus: +14
CMB +24 (+28 Grapple)
CMD 37 (can't be tripped)
  Feats: Critical Focus, Improved Critical (bite), Iron Will, Staggering Critical, Vital Strike, Weapon Focus (bite)
  Skills: Knowledge (arcana) +17, Knowledge (nature) +17, Perception +19, Spellcraft +17, Stealth +12 (+24 in water), Swim +16
  • Racial Modifiers: +12 Stealth in water
Languages: Aquan, Sylvan; speak with animals
  Special Qualities: eldritch gizzard, wave rider

 

Special Abilities

Eldritch Gizzard (Su)

An abaia can activate arcane spell trigger items as if it were a 14th-level sorcerer. It can store items in a special compartment within its stomach and activate them as if it were holding them. It can swallow or regurgitate an item as a standard action.

Endless Coils (Ex)

As a full-round action, an abaia can attempt a single combat maneuver check to grapple up to two Large or four Medium or smaller creatures within its reach. Any targets successfully grabbed take constrict damage. The abaia only needs to succeed at one grapple check to maintain a grapple against multiple opponents.

Wave Rider (Su)

An abaia moving onto land brings a sheath of water with it, allowing it to swim on land. Its swim speed drops by 10 feet at the start of its turn if it is out of the water, and the sheath dissipates entirely when the abaia's swim speed reaches 20 feet. An abaia wave riding on land retains its spell resistance but loses its bonus to Stealth.
 

Ecology

Environment: Warm Lakes
Organization: solitary
Treasure: standard (particularly staves and wands)

  Originally from the primal world of the fey, an abaia protects lakes and their surroundings from exploitation, in particular by magic and overfishing. It favors waters with a mystical nature or supernatural properties.
  An abaia ignores creatures that take only what they need from the lake and otherwise show proper respect to the waters. Those that abuse an abaia's lake risk capsized boats, floods, torrential rains, and even direct attacks.
  After sinking a vessel, an abaia searches the wreckage for magical treasure.