Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.
Class Skill
Knowledge (planes).
Bonus Spells
Cause Fear (3rd)
Bull's Strength (5th),
Rage (7th),
Stoneskin (9th),
Dismissal (11th),
Transformation (13th),
Teleport, Greater (15th),
Unholy Aura (17th),
Summon Monster IX (19th).
Bonus Feats
Augment Summoning,
Cleave,
Empower Spell,
Great Fortitude,
Powerful Maneuvers,
Skill Focus (
Knowledge [planes]).
Bloodline Arcana
Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your
Sorcerer level (minimum 1). This does not stack with any DR the creature might have.
Bloodline Powers
While some would say that you are possessed, you know better. The demonic influence in your blood grows as you gain power.
Claws (Su): At 1st level, you can grow claws as a
Free Action. These claws are treated as a
Natural Weapon, allowing you to make two claw attacks as a
Full Attack action using your full
Base Attack Bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your
Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming
Damage Reduction. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your
Charisma modifier. These rounds do not need to be consecutive.
Demon Resistances (): At 3rd level, you gain
Electricity Resistance 5 and a +2 bonus on
Saving Throws made against poison. At 9th level, your
Electricity Resistance increases to 10 and your bonus on poison
Saving Throws increases to +4.
Strength of the Abyss (): At 9th level, you gain a +2
Inherent Bonus to your
Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Added Summonings (Su): At 15th level, whenever you summon a creature with the
Demon Subtype or the fiendish template using a summon monster spell, you summon one additional creature of the same kind.
Demonic Might (Su): At 20th level, the power of the Abyss flows through you. You gain
Immunity to electricity and poison. You also gain
Acid Resistance 10,
Cold Resistance 10, and
Fire Resistance 10, and gain
Telepathy with a range of 60 feet (allowing you to communicate with any creature that can speak a language).
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