Afanc

This massive creature appears to be a gray-skinned whale with a bulbous head similar to a catfish's. Its eyes are sullen and blue and its huge pectoral fins are serrated.
 

Afanc (CR 17)

Colossal Magical Beast (Aquatic)
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision, Telepathy 100 feet; Perception +28
  Speed: 5 feet, Swim 60 feet
Space: 100 feet
 

Defense

Armor Class: 23, touch 3, flat-footed 22 (+1 Dex, +20 natural, -8 size)
Hit Points: 333 (23d10+207)
Saving Throws: Fort +22, Ref +14, Will +11
Damage Reduction: 15/adamantine
Immunity: poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 28
Weaknesses: water dependency
 

Offense

Melee: bite +32 (5d6+16), 2 claws +31 (2d8+16)
Reach: 20 feet
  Special Attacks: sea swell, Swallow Whole (4d6+16 plus 8 points acid damage, AC 20, 33 hp)
 

Statistics

StrDexConIntWisCha
42 (+16) 13 (+1) 28 (+9) 3 (-4) 15 (+2) 10 (+0)
Base Attack Bonus: +23
CMB +47 (+51 Grapple, Sunder)
CMD +58 (can't be tripped)
  Feats: Alertness, Cleave, Diehard, Endurance, Greater Sunder, Improved Critical (bite), Improved Natural Attack (bite), Powerful Maneuvers, Iron Will, Swim-by Attack, Weapon Focus (bite)
  Skills: Perception +28, Swim +24
  Languages: telepathy 100 ft.
 

Special Abilities

Sea Swell (Ex)

: As a full-round action, an afanc can raise the front part of its body out of the water and bring it crashing back down against the surface. This generates massive waves up to 30 feet tall that may capsize boats and ships within 100 feet of the afanc. Boats and ships less than 20 feet long automatically capsize. Boats over 20 feet long may or may not capsize depending on the skill of the one piloting the vessel. A character steering or guiding a boat or ship over 20 feet long that succeeds on a DC 37 Profession (sailor) check manages to keep the boat afloat; otherwise it capsizes, spilling its contents into the water. The check DC is Strength-based.
 

Ecology

Environment: Any Aquatic
Organization: solitary
Treasure: incidental

  Afancs are the sea monsters that sailors talk about when spinning tales of the sea. They are the creatures responsible for entire fleets and crews being lost or destroyed. They are thought by many to be the \"kings\" of the sea as most other water-dwellers pale in comparison both in strength and size to the mighty afanc.
  Afancs are omnivorous hunters of the deep sea, feeding on a mixed diet of kelp, coral, sea plants, sharks, whales, various other large fishes, and swimmers and sailors unfortunate enough to cross the path of an afanc.
  Afancs are sometimes worshipped as sea gods by small towns, villages, and seaside communities. Sacrifices to the \"Great Whale Gods\" include in various forms enormous amounts of cultivated sea plants, massive amounts of fish that have been netted, young girls or women, and occasionally an entire ship laden with criminals who are to be executed for their crimes.
  An afanc is generally about 100 feet long though specimens as large as 200 feet long are thought to exist. Its whale-like body is colored gray or sometimes bluish-green and its eyes are always blue. Its tail is extremely long and ends in a truncated or flat, square edge. An afanc has a bulbous, somewhat flattened head, not unlike that of a great catfish.
  Copyright Notice Author Scott Greene.

Comments

Please Login in order to comment!