Al-Mi'raj
This creature looks like a large rabbit with a unicorn-like horn protruding from its head.
Al-Mi'raj (CR 1)
Small Magical BeastAlignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Scent; Perception +6
Speed: 40 feet
Space: 5 feet
Defense
Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)Hit Points: 6 (1d10+1)
Saving Throws: Fort +3, Ref +5, Will +1
Immunity: poison
Spell Resistance: 16
Offense
Melee: gore +5 (1d4-2)Reach: 5 feet
Spell-Like Abilities (CL 4th):
- At Will-- quickened Blink, Dimension Door (self only)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 5 (-3) | 12 (+1) | 6 (-2) |
CMB -2
CMD 11
Feats: Nimble Moves, Weapon Finesse
Skills: Stealth +8, Perception +6, Survival +2
- Racial Modifiers: +4 Perception
Special Abilities
NONEEcology
Environment: Temperate PlainsOrganization: solitary, warren (2-20)
Treasure: none
The al-mi'raj is a dangerous creature with long white, pink, yellow, or light green fur. Its horn is golden or black in color.
Because of the al-mi'raj's interdimensional travel abilities, sages often refer to them as \"blink bunnies.\"
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