Al-Mi'raj

This creature looks like a large rabbit with a unicorn-like horn protruding from its head.
 

Al-Mi'raj (CR 1)

Small Magical Beast
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Scent; Perception +6
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Hit Points: 6 (1d10+1)
Saving Throws: Fort +3, Ref +5, Will +1
Immunity: poison
Spell Resistance: 16
 

Offense

Melee: gore +5 (1d4-2)
Reach: 5 feet
  Spell-Like Abilities (CL 4th):

Statistics

StrDexConIntWisCha
6 (-2) 17 (+3) 12 (+1) 5 (-3) 12 (+1) 6 (-2)
Base Attack Bonus: +1
CMB -2
CMD 11
  Feats: Nimble Moves, Weapon Finesse
  Skills: Stealth +8, Perception +6, Survival +2 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Temperate Plains
Organization: solitary, warren (2-20)
Treasure: none

  The al-mi'raj is a dangerous creature with long white, pink, yellow, or light green fur. Its horn is golden or black in color.
  Because of the al-mi'raj's interdimensional travel abilities, sages often refer to them as \"blink bunnies.\"

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