Algoid
This stocky, man-sized creature seems to be composed of living algae, dark green and brown in color.
Algoid (CR 4)
Medium PlantAlignment: Neutral
Initiative: +0
Senses: Low-Light Vision; Perception +10
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 15, touch 10, flat-footed 15 (+5 natural)Hit Points: 42 (5d8+20)
Saving Throws: Fort +7, Ref +1, Will +3
plant traits
Damage Reduction: 5/bludgeoning and magic
Immunity: fire, electricity
Weaknesses: vulnerability to water
Offense
Melee: slam +7 melee (1d8+4)Reach: 5 feet
Special Attacks: animate trees, mind blast, stun
Spell-Like Abilities (CL 5th):
- At Will- Detect Thoughts (DC 15), know location
- 1/day- Shocking Grasp (CL 5th, DC 13)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 4 (-3) | 10 (+0) | 10 (+0) |
CMB +7
CMD 17
Feats: Iron Will, Skill Focus (Perception), Toughness
Skills: Stealth +10 (+18 in a swampy or forested area), Perception +10
- Racial Modifiers: +4 Perception, +4 Stealth (+12 in a swampy or forested area)
Special Abilities
Animate Trees (Su)
An algoid can animate trees within 90 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter, it moves at a speed of 10 feet and fights using the stats below. Animated trees lose their ability to move if the algoid that animated them is incapacitated or moves out of range. This ability is otherwise similar to liveoak (caster level 10th).Mind Blast (Sp)
Once per day, an algoid can use a mind blast in a 60-foot cone. Any creature caught in the cone must succeed on a DC 14 Will save or be stunned for 3d4 rounds. The save DC is Charisma-based and includes a +2 racial bonus.Stun (Ex)
If an algoid scores a critical hit with a slam attack, the opponent struck must succeed on a DC 16 Fortitude save or be stunned for 1d2 rounds. The save DC is Strength-based.Vulnerability to Water (Ex)
A control water spell deals 1d6 points of damage per caster level (maximum 10d6) to an algoid (no save).Ecology
Environment: Temperate MarshesOrganization: solitary, pair, or cluster (3-6)
Treasure: 50% standard
The algoid is a living colony of algae that has developed some semblance of intelligence and mobility. It is roughly humanoid in shape and resembles a green humanoid. Algoids make their lairs in marshes and swamps. They are often encountered with other marsh-dwelling sentient plants; though never with shambling mounds (they hate them and usually attack them on sight).
The algoid is 7 feet tall and weighs about 300 pounds. In its natural surroundings, it is nearly invisible until it attacks and uses this to its advantage when prey is nearby. The \"skin\" of an algoid is coarse and rough with a leafy texture. It is thought that the algoid understands Common. It does not, however, seem to speak it.
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