Align Weapon, Communal

Transmutation [see text]
Level: Artificer * 3, Cleric */Oracle * 3, Inquisitor * 3
Components: V, S, DF
Casting Time: 1 Standard Action
Range: touch
Target: weapons or projectiles touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
  This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell's duration.
  You make the touched weapons chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the Damage Reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
  The duration of this spell is divided into 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell's duration.
  You can't cast this spell on a Natural Weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.