Alignment
A creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.
Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.
An alternative to the standard alignment system is also available, called loyalties. This system is covered below.
Good vs. Evil
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit. “Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
“Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Being good or evil can be a conscious choice. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good–evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.
Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.
Law vs. Chaos
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it. “Law” implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should. “Chaos” implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them. Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others. Devotion to law or chaos may be a conscious choice, but more often it is a personality trait that is recognized rather than being chosen. Neutrality on the lawful–chaotic axis is usually simply a middle state, a state of not feeling compelled toward one side or the other. Some few such neutrals, however, espouse neutrality as superior to law or chaos, regarding each as an extreme with its own blind spots and drawbacks. Animals and other creatures incapable of moral action are neutral. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly lawful or chaotic.The Nine Alignments
Nine distinct alignments define all the possible combinations of the lawful–chaotic axis with the good–evil axis. Each alignment description below depicts a typical character of that alignment. Remember that individuals vary from this norm, and that a given character may act more or less in accord with his or her alignment from day to day. Use these descriptions as guidelines, not as scripts. The first six alignments, lawful good through chaotic neutral, are the standard alignments for player characters. The three evil alignments are largely for monsters and villains.Lawful Good, “Crusader”
A lawful good character acts as a good person is expected or required to act. They combine a commitment to oppose evil with the discipline to fight relentlessly. They tell the truth, keep their word, help those in need, and speak out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion.Neutral Good, “Benefactor”
A neutral good character does the best that a good person can do. They are devoted to helping others. They work with kings and magistrates but do not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.Chaotic Good, “Rebel”
A chaotic good character acts as their conscience directs them with little regard for what others expect of them. They make their own way, but they’re kind and benevolent. They believe in goodness and right but have little use for laws and regulations. They hate it when people try to intimidate others and tell them what to do. They follow their own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.Lawful Neutral, “Judge”
A lawful neutral character acts as law, tradition, or a personal code directs them. Order and organization are paramount to them. They may believe in personal order and live by a code or standard, or they may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.Neutral, “Undecided”
A neutral character does what seems to be a good idea. They don’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil—after all, they would rather have good neighbors and rulers than evil ones. Still, they’re not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.Chaotic Neutral, “Free Spirit”
A chaotic neutral character follows their whims. They are individualists first and last. They value their own liberty but don’t strive to protect others’ freedom. They avoid authority, resent restrictions, and challenge traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, they would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from themselves suffer). A chaotic neutral character may be unpredictable, but their behavior is not totally random. They are not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society’s restrictions and a do-gooder’s zeal.Lawful Evil, “Dominator”
A lawful evil villain methodically takes what they want within the limits of their code of conduct without regard for whom it hurts. They care about tradition, loyalty, and order but not about freedom, dignity, or life. They play by the rules but without mercy or compassion. They are comfortable in a hierarchy and would like to rule, but are willing to serve. They condemn others not according to their actions but according to race, religion, homeland, or social rank. They are loath to break laws or promises. This reluctance comes partly from their nature and partly because they depend on order to protect themselves from those who oppose them on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called “diabolical,” because devils are the epitome of lawful evil. Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.Neutral Evil, “Malefactor”
A neutral evil villain does whatever they can get away with. They are out for themselves, pure and simple. They shed no tears for those they kill, whether for profit, sport, or convenience. They have no love of order and hold no illusion that following laws, traditions, or codes would make them any better or more noble. On the other hand, they don’t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.Chaotic Evil, “Destroyer”
A chaotic evil character does whatever their greed, hatred, and lust for destruction drive them to do. They are hot-tempered, vicious, arbitrarily violent, and unpredictable. If they are simply out for whatever they can get, they are ruthless and brutal. If they are committed to the spread of evil and chaos, they are even worse. Thankfully, their plans are haphazard, and any groups they join or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as they can thwart attempts to topple or assassinate them. Chaotic evil is sometimes called “demonic” because demons are the epitome of chaotic evil. Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.Loyalties
While a cornerstone to D&D, alignment doesn't always do a good job of encapsulating a character's worldview or code of ethics. Rather than choosing an alignment, a character can choose loyalties to represent the ideals, people, organizations, and other concepts to which a character holds in high regard and is bound to represent and protect. A character using the Loyalties system chooses three loyalties by which to measure and inform their decisions. These loyalties may be to organiziations (such as a holy order or nation), individuals (such as a king, captain, or parental figure), or ideals (such as honor, goodness, or power). These three loyalties should be ranked from strongest to weakest. A good way to decide this is to decide what your character would do if two loyalties were put into conflict.Loyalties and Alignment-Based Mechanics
Many spells, effects, and mechanics rely on alignment, such as class alignments, Detect Evil, Blasphemy, and Smite Evil. For creatures using the standard alignment, these effects all work normally. For creatures with Loyalties, these effects instead apply to creatures who have loyalties to the concepts of chaos, law, good, and evil (or any other concept close enough). For classes that have alignment guidelines, characters with loyalties instead use the following guide:- Barbarian: A barbarian may not have a loyalty to law, order, or any similar concepts.
- Cleric: Clerics must have a loyalty to their deity, though not necessarily to a church hierarchy or other clergy. Rather than a restriction against casting spells of certain alignments, each deity may ban certain types of spells based on their portfolio and personality. For instance, Lathander, god of birth and renewal, would certainly ban any spells based around necrotic energies and death.
- Druid: Druids must have a loyalty involving nature or the druidic code of conduct.
- Monk, Astoran: A monk who ever has a loyalty to chaos, imbalance, or closely related concepts becomes an ex-monk for as long as they have those loyalties.
- Paladin: The paladin’s code of conduct becomes “A paladin’s code requires that they respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help in a way that betrays any of the paladin’s loyalties), and punish those who harm or threaten innocents.” A paladin must have a loyalty to the concept of good, and most paladins also have loyalty to a deity. A paladin’s detect evil and smite evil ability will also work on those whose loyalties run directly contrary to those of the paladin's storngest loyalty. Creatures whose loyalties are in opposition to the paladin’s gain no benefit from the paladin’s aura of justice ability.
- Other: Hybrid classes and those with concepts alike to those listed above follow similar restrictions.
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