Amoeba Swarm

Thousands of tiny gelatinous clots of animate ooze swarm in a wet mound, surrounded by a cloying stink of rancid vinegar.
 

Amoeba Swarm (CR 1)

Fine Ooze (Swarm)
Alignment: Neutral
Initiative: -5
Senses: Blindsight 30 feet; Perception -5
  Speed: 10 feet, Climb 10 feet, Swim 20 feet
Space: 10 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 13 (-5 Dex, +8 size)
Hit Points: 9 (2d8)
Saving Throws: Fort +0, Ref -5, Will -5
ooze and swarm traits
Immunity: weapon damage
 

Offense

Melee: swarm (1d6 acid plus distraction)
Reach: 0 feet
  Special Attacks: Distraction (DC 11)
 

Statistics

StrDexConIntWisCha
1 (-5) 1 (-5) 10 (+0) - 1 (-5) 1 (-5)
Base Attack Bonus: +1
CMB -
CMD -
  Feats:
  Skills: Climb +3, Swim +3
  Languages:
  Special Qualities: Amphibious

 

Special Abilities

NONE
 

Ecology

Environment: Any Land or Underground
Organization: solitary or colony (2-5)
Treasure: none

  An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms.
  At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic. Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.
  When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm's attacks and does not run the risk of becoming distracted as a result of being in the swarm.