Amoeba Swarm
Thousands of tiny gelatinous clots of animate ooze swarm in a wet mound, surrounded by a cloying stink of rancid vinegar.
Amoeba Swarm (CR 1)
Fine Ooze (Swarm)Alignment: Neutral
Initiative: -5
Senses: Blindsight 30 feet; Perception -5
Speed: 10 feet, Climb 10 feet, Swim 20 feet
Space: 10 feet
Defense
Armor Class: 13, touch 13, flat-footed 13 (-5 Dex, +8 size)Hit Points: 9 (2d8)
Saving Throws: Fort +0, Ref -5, Will -5
ooze and swarm traits
Immunity: weapon damage
Offense
Melee: swarm (1d6 acid plus distraction)Reach: 0 feet
Special Attacks: Distraction (DC 11)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 1 (-5) | 10 (+0) | - | 1 (-5) | 1 (-5) |
CMB -
CMD -
Feats:
Skills: Climb +3, Swim +3
Languages:
Special Qualities: Amphibious
Special Abilities
NONEEcology
Environment: Any Land or UndergroundOrganization: solitary or colony (2-5)
Treasure: none
An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms.
At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic. Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.
When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm's attacks and does not run the risk of becoming distracted as a result of being in the swarm.