Animated Object

The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.
 

Animated Object (CR 3)

Medium Construct
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception -5
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 10, flat-footed 12 (+4 natural)
Hit Points: 36 (3d10+20)
Saving Throws: Fort +1, Ref +1, Will -4
Hardness 5 (or more)
Immunity: construct traits
 

Offense

Melee: slam +5 (1d6+3)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
14 (+2) 10 (+0) - - 1 (-5) 1 (-5)
Base Attack Bonus: +3
CMB +5
CMD 15
  Feats:
  Skills:
  Languages:
  Special Qualities: construction points

 

Special Abilities

Construction Points

Animated objects have a number of Construction Points (CP) used to purchase abilities and defenses in addition to those presented above. A medium animated object has 2 CP; differently sized objects have CP totals as detailed on the size chart on this page. If an animated object spends more CP than its size category would allow, its CR increases by 1 (minimum of +1) for every 2 additional CP spent.
Additional Attack (Ex, 1 CP): Gains an additional slam attack.
Additional Movement (Ex, 1 CP): Gains a new mode of movement (burrow, climb, fly [clumsy], or swim) at a speed equal to its base speed.
Constrict (Ex, 1 CP): Gains constrict with its slam attacks (the object must have grab before it can take this ability).
Faster (Ex, 1 CP): One of the object's movement modes increases by +10 ft.
Grab (Ex, 1 CP): Gains grab special attack with slam attacks.
Metal (Ex, 2 CP): The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor.
Stone (Ex, 1 CP): The object is made of stone or crystal. Its hardness increases to 8 and it gains a +1 increase to its natural armor bonus.
Trample (Ex, 2 CP): The object gains the trample special attack (see page 305 for damage and save DC).
 

Ecology

Environment: Any
Organization: solitary, pair, or group (3-12)
Treasure: none

  An animated object is not simply one monster, but a whole category. The stats presented here are for a Medium animated object (with 2 CP that have not been spent to gain additional abilities), but any object can become animated, most commonly via the spell animate objects. Permanent animated objects can be built using the Craft Construct feat (see page 314).
  Unless an animated object uses a Construction Point to be made of another material, all animated objects are made of wood or material of equivalent hardness. Creating an animated object of a different size than Medium can be done simply by adjusting the object's size (and thus adjusting its Strength, Dexterity, natural armor bonus, and size modifier to attack and AC as detailed on page 296) and Hit Dice.
  Size Sample Object H D CP CR
  Tiny Candelabra 1d10 1 1/2 Small Chair 2d10+10 1 2 Medium Cage 3d10+20 2 3 Large Statue 4d10+30 3 5 Huge Wagon 7d10+40 4 7 Gargantuan Catapult 10d10+60 5 9 Colossal Ship 13d10+80 6 11