Ankhrav

This giant vermin waves two scything forelegs threateningly as hissing acid drips from its mandibles.
 

Ankhrav (CR 9)

Huge Magical Beast
Alignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Low-Light Vision; Perception +13
  Speed: 40 feet, Burrow 30 feet
Space: 15 feet
 

Defense

Armor Class: 24, touch 8, flat-footed 24 (+16 natural, -2 size)
Hit Points: 115 (10d10+60)
Saving Throws: Fort +13, Ref +7, Will +7
 

Offense

Melee: bite +16 (2d8+8 plus 2d6 acid), 2 claws +16 (1d8+8)
Reach: 15 feet
  Special Attacks: spit acid
 

Statistics

StrDexConIntWisCha
27 (+8) 10 (+0) 22 (+6) 1 (-5) 15 (+2) 10 (+0)
Base Attack Bonus: +10
CMB +20
CMD 30
  Feats: Improved Initiative, Iron Will, Skill Focus (Perception), Snatch, Step Up
  Skills: Climb +16, Perception +13
  Languages:
 

Special Abilities

Spit Acid (Ex)

An ankhrav can spit a 60-foot line of digestive fluid that deals 7d6 points of acid damage (Reflex DC 21 half). Once an ankhrav uses this ability, the acid damage dealt by the ankhrav's bite attack is reduced by 1d6 for 1 hour. If the ankhrav's bite attack would not deal any acid damage, it cannot spit acid. The save DC is Constitution-based. Ankhravs, also called "ankheg queens," are fearsome predators most common near the Skittermounds. These six-legged beasts are larger than regular ankhegs, but the most telling difference between them and drones is the pair of razor-sharp, mantislike arms located at the front of the thorax. While these arms provide no locomotive aid- their scissorlike edges are too delicate to support any weight-these additional appendages allow ankhravs to quickly bring down prey that would take ankheg spawn much longer to swarm and slay. Ankhravs are rarely encountered alone, and then only when a young queen travels from her home nest to establish a new colony. In most cases, when they venture from their lairs, ankhravs hunt accompanied by ankheg drones.
 

Ecology

Environment: Any Hills, Plains, or Underground
Organization: solitary, royal party (1 ankhrav plus 2-12 ankhegs), or army (1-3 ankhravs plus 2-8 ankhegs)
Treasure: incidental

  Though a significant danger to locals, ankhravs are also a highly valued resource for local tribes and the humans of Trunau. While they and their spawn wreak havoc on any attempts to build settlements in their territory, their sturdy carapaces and valuable organs can be worth a fortune if sold to the right alchemist or collector. There are always a few scouts and trappers willing to risk the dangers of hunting ankhravs.
  Every winter, ankhravs retreat into their hives to give birth to the next generation of ankhegs. During this time, each ankhrav is tended to by ankheg drones as its flared abdomen produces an incubating egg sac nearly the size of its body. Sustaining this sac uses much of the stores claimed by the ankhrav's hunting season, and without ankheg servants most ankhravs would starve to death, drained by the process of birthing the next generation of drones. If an ankhrav has a large hive with scores of drones and plentiful food, it may give birth to one or two young ankhravs, which leave their birthplace to establish their own hives at 2 years of age.
  A fully grown ankhrav stretches to a length of 14 feet and can weigh as much as 4,200 pounds.

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