Price: varies
Weight: —
Construction: —
Description
Generally stored in a glass vial, an antidote is formulated to counteract a specific poison chosen at the time of the antidote’s creation. Drinking the antidote grants a +10
Alchemical Bonus on
Saving Throws against that poison for 4 hours. If the imbiber succeeds at a saving throw with this bonus, they are automatically cured even if they would not normally be cured by successful
Saving Throws or the number required to cure them has not been met yet. However, the antidote has no effect against other poisons. An antidote’s price is half that of the poison it counteracts. An antidote has no effect against a magical poison. The
Craft (alchemy) DC to create an antidote is equal to the save DC of the poison.
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