Anywhere But Here

Conjuration (Teleportation)
Level: Artificer * 4, Magus * 4, Sorcerer */Wizard * 4, Summoner * 4, Warlock * 4
Components: V
Casting Time: 1 Standard Action
Range: touch
Target: you and up to four willing creatures, none of whom can be on their home plane
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: no
  This spell transports you and up to four willing creatures you are touching to a random plane. Creatures can be affected by anywhere but here only if they are currently not on their home plane (although targets can, by chance, end up traveling to their home plane as a result of this spell). Subjects always appear in a location that is not inherently harmful, but the exact destination is otherwise random.
  The specific plane is determined by the table below; the location on the destination plane where the transported creatures arrive is completely subject to the GM's whim.
 
d100Planar Destination
1-5Gray Waste of Hades
6-10Bleak Eternity of Gehenna
11-15Tarterian Depths of Carceri
16-20Nine Hells of Baator
21-25Infinite Layers of the Abyss
26-30Infinite Battlefield of Acheron
31-35Windswept Depths of Pandemonium
36-40Clockwork Nirvana of Mechanus
41-45Ever-Changing Chaos of Limbo
46-50Peaceable Kingdoms of Arcadia
51-55Heroic Domains of Ysgard
56-60Seven Heavens of Mount Celestia
61-65Twin Paradises of Bytopia
66-70Olympian Glades of Arborea
71-75Blessed Fields of Elysium
76-80Wilderness of the Beastlands
81-85Astral Sea
86-90Ethereal Plane
91-95Prime Material Plane (Random World)
96-100Prime Material Plane (Astora)

  A creature that is transported by anywhere but here cannot be affected by a subsequent casting of anywhere but here for 24 hours afterward (but can be affected normally by other forms of planar travel).