Ape, Dire

Sharp teeth fill this large, feral ape's mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws.
 

Ape, Dire (CR 3)

Large Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +8
  Speed: 30 feet, Climb 30 feet
Space: 10 feet
 

Defense

Armor Class: 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
Hit Points: 30 (4d8+12)
Saving Throws: Fort +7, Ref +6, Will +4
 

Offense

Melee: bite +6 (1d6+4), 2 claws +6 (1d4+4)
Reach: 10 feet
  Special Attacks: Rend (2 claws, 1d4+6)
 

Statistics

StrDexConIntWisCha
19 (+4) 15 (+2) 16 (+3) 2 (-4) 12 (+1) 7 (-2)
Base Attack Bonus: +3
CMB +8
CMD 20
  Feats: Iron Will, Skill Focus (Perception)
  Skills: Acrobatics +6, Climb +16, Perception +8, Stealth +2
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Forests
Organization: solitary, pair, or troop (3-6)
Treasure: incidental

  Known to many scholars as the gigantopithecus, the dire ape is a much more dangerous and bestial creature than the relatively peaceful gorilla. An adult male dire ape stands 9 feet tall and weighs 1,200 pounds.
  The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dead or runs off. A dire ape makes no displays of toughness or warnings before it attacks- it simply leaps into action with little or no provocation, tearing at its opponents with claws and teeth.
  If a dire ape is stymied by a heavily armored foe, it attempts to grapple its foe, pin it to the ground, and rend it.