Apport Animal

Conjuration (Teleportation)
Level: Artificer * 3, Druid * 3, Hunter * 3, Ranger * 3, Sorcerer */Wizard * 3, Summoner * 3, Warlock * 3
Components: V
Casting Time: 1 Standard Action
Range: touch
Target: one touched animal of Tiny or smaller size
Duration: instantaneous or 1 hour/level
Saving Throw: Will negates
Spell Resistance: yes
  This spell functions like apport Object except the target is an animal. Only normal, nonmagical creatures of the animal type can be teleported.
  This spell allows you to instantaneously transport an animal from one location to another. The animal must be a nonmagical creature of the Animal type of tiny or smaller size. There are two ways to use the spell: sending allows you to immediately send an animal held in your hands to a nearby location, while receiving permits you to cast the spell ahead of time on an animal and summon it to your location at a later time.
  Sending: If you choose to send the animal elsewhere, the spell functions like Teleport, except you restricted on what you can target target and the distance it can travel is equal to only 25 feet + 5 feet per 2 levels. You can't transport an animal to the Ethereal Plane. You can send the held animal to any square within range, and you don't need line of sight to the target location. You can place the animal in the open or inside a container, a pocket, or even someone's hand. If there isn't room in the space you select (either because the space chosen is too small or because there is already something else there), or if the person doesn't want or isn't expecting the animal in their hands, it appears on the ground within the target's square instead. You can transport the animal to an elevation above the floor as long as the destination is within the spell's total distance limit.
  Receiving: You can prepare an animal ahead of time to apport it to yourself by casting the spell upon it and assigning a mental trigger to complete the spell. You don't need line of sight to the animal to apport it to you, but the animal must be within a distance equal to 25 feet + 5 feet per 2 levels. Completing the spell is a Swift Action that has the same restrictions as a thought spell component. You can apport an animal in this way even if someone holding the animal is unwilling to let you take it. Once you apport the animal, the spell ends. You can't send or receive an animal into a space that is protected by an Antimagic field, Globe Of Invulnerability, or similar effect that keeps magical effects out; if you attempt to do so, the spell is lost.