Archer Bush
This creature looks like a small mound of brownish-green leaves. From its trunk sprout several thick branches, each covered sparsely with leaves, and each sporting rows of needle-like thorns. The leaves have small pale buds of gold and purple.
Archer Bush (CR 2)
Small PlantAlignment: Neutral
Initiative: +0
Senses: Tremorsense 60 feet; Perception +0
Speed: 10 feet
Space: 5 feet
Defense
Armor Class: 14, touch 11, flat-footed 14 (+3 natural, +1 size)Hit Points: 21 (3d8+9)
Saving Throws: Fort +6, Ref +1, Will +1
Immunity: plant traits
Offense
Melee:Reach: 5 feet
Ranged: thorns +4 (1d8)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 2 (-4) | 11 (+0) | 9 (-1) |
CMB +1
CMD 11 (can't be tripped)
Feats: Skill Focus (Stealth), Weapon Focus (thorns)
Skills: Stealth +13
Languages:
Special Abilities
Thorns (Ex)
An archer bush can loose a cluster of needlesharp thorns at a single target within 20 feet as a standard action. An opponent hit by the thorns takes 1d8 points of piercing damage. Further, the target takes a -1 circumstance penalty on attack rolls, saves, and checks until the thorns are removed (full-round action to remove the thorns).Ecology
Environment: Any UndergroundOrganization: solitary, patch (4-8), or colony (11-20)
Treasure: none
The archer bush is a subterranean, semi-mobile plant that gains sustenance from the blood of living creatures. Hidden beneath its trunk is the archer bush's mouth, which appears to be nothing more than a dark recess or cavity.
An archer bush attacks by firing a cluster of thorns at any creature that comes within 20 feet of its location.
Credit The Archer Bush originally appeared in the module B3 Palace of the Silver Princess (© TSR/Wizards of the Coast, 1981) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Jean Wells.
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