Arctic Fox
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Arctic Fox (CR 1/4)
Tiny AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +8
Speed: 40 feet
Space: 2-1/2 feet
Defense
Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +4, Will +1
Offense
Melee: bite +1 (1d3-1)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 2 (-4) | 12 (+1) | 6 (-2) |
CMB +0
CMD 9 (13 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking)
- Racial Modifiers: +4 Acrobatics when jumping, +4 Survival when tracking by scent, +4 Stealth checks attempted while in snow
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary, pair, or skulk (3-12)
Treasure: none
The white fur of an arctic fox allows it to better blend in with its snowy environment.
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