Arctic Hare
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Arctic Hare (CR 1/6)
Tiny AnimalAlignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +1
Speed: 50 feet
Space: 2-1/2 feet
Defense
Armor Class: 15, touch 15, flat-footed 12 (+3 Dex, +2 size)Hit Points: 3 (1d8-1)
Saving Throws: Fort +1, Ref +5, Will +1
Offense
Melee: bite -2 (1d3-4)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 9 (-1) | 2 (-4) | 12 (+1) | 5 (-3) |
CMB +1
CMD 7 (11 vs. Trip)
Feats: Run
Skills: Stealth +15 (+19 in snow)
- Racial Modifiers: +8 Acrobatics when jumping, +4 Stealth in snow
Special Abilities
NONEEcology
Environment: Cold Forests or PlainsOrganization: solitary, pair, or down (3-16)
Treasure: none
The white fur of an arctic hare allows it to better blend in with its snowy environment.
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