Arctic Tern

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Arctic Tern (CR 1/6)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +6
  Speed: 10 feet, Fly 40 feet (average)
Space: 2-1/2 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Hit Points: 2 (1d8-2)
Saving Throws: Fort +0, Ref +4, Will +2
 

Offense

Melee: bite +4 (1d3-4)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
2 (-4) 15 (+2) 7 (-2) 2 (-4) 14 (+2) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 6
  Feats: Weapon Finesse
  Skills: Fly +6, Perception +6
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Cold Coastlines
Organization: solitary, pair, or flock (3-20)
Treasure: none

  A small, slender white bird, the Arctic Tern is well known for its long yearly migration.
  Its travel from its Arctic breeding grounds to its wintering grounds off of Antarctica may cover perhaps 40,000 km (25,000 mi), and is the farthest yearly journey of any bird.

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