(Combat)
Escaping death strengthened your bond to life, but fills you with a need for answers.
Prerequisites
You must have been slain and brought back from the dead, or have the Left to Die or Cursed Birth background.
Benefit
You don't die until your negative hit point total is equal to or greater than 4 + your
Constitution score. Once per day as a
Standard Action, you can force yourself to carry on by
Strength of will alone, gaining 1 temporary hit point per hit die. These temporary hit points last for 10 minutes.
Goal
You meet in person and hear the words of your deity or your deity's chosen herald. If you worship a pantheon of deities, you must meet and hear a member of that pantheon-a herald does not suffice in this case. If you worship no specific deity, you must hear the words of an appropriate entity of the GM's choice.
Completion Benefit
You gain a +2 bonus on saving throws against death effects and fear effects. In addition, the caster level of any conjuration (healing) spell that is cast on you increases by 1 for the purposes of its effects on you alone.
Normal
You die when your negative hit point total is equal to or greater than your
Constitution score.