Armadillo
This round, dust-colored creature's snout pokes out of its bony armor shell.
Armadillo (CR 1/4)
Tiny AnimalAlignment: Neutral
Initiative: +2
Senses: Scent; Perception +8
Speed: 30 feet, Burrow 5 feet
Space: 2-1/2 feet
Defense
Armor Class: 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
Offense
Melee: claw +0 (1d2-3)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 9 (-1) |
CMB +0
CMD 7 (11 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Perception +8, Swim +1
- Racial Modifiers: +4 Swim
Special Abilities
Natural Diver (Ex)
Armadillos can hold their breath underwater for up to 6 minutes. Their dense armor naturally causes them to sink; they can inflate their stomachs to counter this, accounting for their racial bonus on Swim checks.Protective Ball (Ex)
Some armadillos can roll up into a ball, increasing their natural armor bonus to +3 but decreasing their speed to 0.Ecology
Environment: Temperate or Warm PlainsOrganization: solitary
Treasure: none
These squat-bodied mammals are easily recognizable thanks to their distinctive leathery shell, which provides them with natural protection against numerous dangers and predators in their native environs.
Armadillos have very poor eyesight, perceiving the world largely through scent and touch. They are exceptional diggers, and burrow both to find food and to make their dens.
When an armadillo goes underwater, it swallows air to increase its buoyancy, inflating its stomach up to twice its normal size so it won't sink.
These stats represent an average armadillo, which is 2-1/2 feet long and weighs roughly 10 pounds, but other breeds can range from 6 inches to up to 5 feet long, and weigh up to 130 pounds in the case of giant armadillos.
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