(Armor Mastery, Combat)
You tap into the potential of your armor's special material.
Prerequisites
Base attack bonus +6 or
Fighter level 4th, armor training class feature.
Benefit
When wearing armor made of one of the materials listed below, you can use the listed ability twice per day (unless otherwise stated).
- Adamantine: As an Immediate Action after being struck by an attack, you convert half the lethal damage of the attack into nonlethal damage.
- Angelskin: As a Swift Action, you shine with bright light as Daylight for 1 round.
- Darkleaf Cloth: As a Swift Action, you gain the woodland stride Druid class feature for 1 minute.
- Dragonhide: As an Immediate Action when you take energy damage of the same type to which the Dragonhide armor is immune, you reduce the damage taken by 10 hit points.
- Elysian Bronze: As an Immediate Action after being struck by an attack from a Magical Beast or Monstrous Humanoid, you convert half the lethal damage of the attack into nonlethal damage.
- Fire-Forged Steel or Frost-Forged Steel: As a Swift Action, any unarmed strikes, shield bashes, or attacks with a spiked gauntlet or armor spikes you make are treated as having the flaming special ability (for fire-forged steel) or the frost special ability (for frost-forged steel) for 1 minute.
- Horacalcum: Once per day as a Swift Action, you can grant yourself the benefits of Haste for 1 round.
- Living Steel: As an Immediate Action after being struck by an attack with a metal weapon, you can use the living steel's ability to damage metal weapons, as if the attacker had rolled a natural 1 on the attack.
- Mithral: As an Immediate Action, you gain Spell Resistance against Transmutation spells equal to 5 + the armor's Enhancement Bonus + your character level for 1 round.
- Noqual: The armor's Resistance Bonus on saves increases to +4 for 1 round.