Army Across Time

Conjuration (Summoning)
Level: Bard * 4, Cleric */Oracle * 5, Hunter * 3, Inquisitor * 4, Ranger * 3, Sorcerer */Wizard * 5
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: five 5-ft. cubes of temporal possibility plus one additional cube/level
Duration: 1 round/level
Saving Throw: None
Spell Resistance: no
  You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
  As a Free Action, you can summon one or more duplicates of yourself (not including any animal companions, familiars, intelligent items, or other creatures) from an alternate timeline in one of the cubes you can see, which lasts until the end of your turn. Each duplicate has your statistics (though its hit points equal your Caster Level), threatens all squares adjacent to it, and has any teamwork feats you have. Although the duplicates appear with all of the equipment you currently carry, they cannot use any of their equipment and all their equipment disappears when they do.
  Each duplicate cannot voluntarily move from the space in which it's summoned. During its brief existence, a duplicate can use the Aid Another action once to assist you, but it cannot take any other type of action.
  Once a duplicate disappears, the cube of temporal possibility it occupied dissipates.
  You can summon one duplicate per Caster Level before the spell ends. You can have a maximum of one duplicate in existence at a time for every 3 Caster Levels you have.

Contents


Powered by World Anvil